My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Zappies The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon Lava Hound
Giant Snowball
Fire Spirit Goblins Minions Clone Balloon Lava Hound
Zap
Fire Spirit Goblins Minions Clone Balloon Lava Hound
Barbarian Barrel
Fire Spirit Goblins Wizard Clone
The Log
Fire Spirit Goblins Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Fire Spirit Goblins Minions Clone Lava Hound
Royal Delivery
Fire Spirit Goblins Minions Mini P.E.K.K.A Wizard Clone Balloon Lava Hound
Fireball
Minions Wizard Clone Balloon Lava Hound
Poison
Minions Wizard Clone Balloon Lava Hound
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Minions Clone Mini P.E.K.K.A Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Minions Clone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon
Goblins
Minions
Lava Hound Mini P.E.K.K.A Clone Balloon
Mini P.E.K.K.A
Fire Spirit Minions Wizard
Wizard
Mini P.E.K.K.A Balloon
Clone
Balloon Lava Hound Minions
Balloon
Clone Lava Hound Fire Spirit Minions Wizard
Lava Hound
Minions Clone Balloon

Defense Synergies 0 3

Fire Spirit
Mini P.E.K.K.A
Goblins
Wizard
Minions
Mini P.E.K.K.A
Fire Spirit Wizard
Wizard
Goblins Mini P.E.K.K.A
Clone
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A Fire Spirit Goblins Minions
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A
Fire Spirit Goblins Minions
Minions Fire Spirit Wizard
Mini P.E.K.K.A Goblins Minions
Fire Spirit Goblins Mini P.E.K.K.A
Goblins Minions Wizard
Minions Wizard
Mini P.E.K.K.A Fire Spirit Minions Wizard
Fire Spirit Wizard Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Minions Mini P.E.K.K.A
Fire Spirit Goblins Minions Wizard
Wizard Fire Spirit Minions
Mini P.E.K.K.A
Wizard Fire Spirit Goblins Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Wizard
Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Wizard Minions
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A
Goblins Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Goblins Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Fire Spirit
Wizard Fire Spirit Minions
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblins Minions Mini P.E.K.K.A
Wizard
Fire Spirit Wizard
Fire Spirit
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard
Fire Spirit Wizard
Minions
Wizard
Fire Spirit Wizard
Wizard
Wizard
Fire Spirit Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Fire Spirit Minions
Fire Spirit Wizard
Mini P.E.K.K.A Wizard
Wizard
Minions

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