My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Zappies The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Bats Minions Hog Rider
Zap
Bats Minions
Barbarian Barrel
Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats Minions
Royal Delivery
Bats Minions Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Executioner Electro Wizard
Poison
Bats Minions Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Tornado Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Tornado

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Bats Minions Executioner
Minions
Hog Rider Bats Zap P.E.K.K.A
Hog Rider
Bats Zap Minions Tornado Executioner Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Bats Minions Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 3 12

Bats
Zap Minions P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Minions Tornado Executioner P.E.K.K.A
Minions
Bats Zap P.E.K.K.A Electro Wizard
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Minions Electro Wizard
Electro Wizard
Zap Bats Minions Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
P.E.K.K.A Bats Zap Minions Executioner Electro Wizard
Tornado P.E.K.K.A Bats Minions Executioner Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
Tornado P.E.K.K.A
Tornado Bats Zap Minions Executioner Electro Wizard
Bats Minions Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Tornado
Tornado Electro Wizard
Bats Minions Executioner Electro Wizard Zap Tornado
Minions Executioner Bats Zap Tornado Electro Wizard
P.E.K.K.A Bats Zap Minions Electro Wizard
Executioner Bats Zap Minions Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Bats Minions Tornado Executioner P.E.K.K.A Electro Wizard
Bats Zap Minions Tornado Executioner Electro Wizard
Zap Tornado Executioner Bats Minions Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bats Minions Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner
P.E.K.K.A Bats Zap Minions Electro Wizard
P.E.K.K.A Bats Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner Bats Zap Minions Tornado Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Minions Tornado
P.E.K.K.A
P.E.K.K.A Bats Minions
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Bats Zap Minions Tornado Executioner P.E.K.K.A
Bats Minions Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Executioner Zap
Executioner Bats Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Minions Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner
Tornado
Bats Minions
Zap Executioner Electro Wizard
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Bats Minions
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Minions
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Minions Tornado Electro Wizard
Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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