My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Zappies The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Sparky
Giant Snowball
Goblin Barrel Balloon
Zap
Goblin Barrel Balloon Sparky
Barbarian Barrel
Wizard Goblin Barrel Royal Ghost Sparky
The Log
Mini P.E.K.K.A Goblin Barrel Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Balloon Royal Ghost Sparky
Fireball
Wizard Goblin Barrel Balloon Sparky
Poison
Wizard Balloon Sparky
Lightning
Mini P.E.K.K.A Wizard Balloon Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Royal Ghost Fireball Mini P.E.K.K.A Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Royal Ghost Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Sparky
Mini P.E.K.K.A
Sparky Wizard The Log
Wizard
Mini P.E.K.K.A Balloon Royal Ghost Sparky
Goblin Barrel
Balloon Royal Ghost Sparky
Balloon
Wizard Goblin Barrel The Log Royal Ghost Sparky
The Log
Fireball Mini P.E.K.K.A Balloon Sparky
Royal Ghost
Wizard Goblin Barrel Balloon
Sparky
Mini P.E.K.K.A Fireball Wizard Goblin Barrel Balloon The Log

Defense Synergies 2 7

Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Wizard Royal Ghost
Wizard
Mini P.E.K.K.A The Log Royal Ghost
Goblin Barrel
Balloon
The Log
Fireball Mini P.E.K.K.A Wizard Royal Ghost Sparky
Royal Ghost
Mini P.E.K.K.A Wizard The Log
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Sparky
Mini P.E.K.K.A Sparky The Log
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A The Log Sparky
Fireball The Log Royal Ghost
Fireball Wizard
Fireball The Log Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Royal Ghost Sparky
Fireball Wizard The Log Royal Ghost
Fireball Wizard
Mini P.E.K.K.A Sparky Fireball Wizard The Log
Fireball Wizard Sparky Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A The Log Sparky
Wizard Sparky Fireball Mini P.E.K.K.A
Fireball Wizard The Log Royal Ghost
Wizard The Log Fireball Royal Ghost
Mini P.E.K.K.A Sparky
Wizard Royal Ghost Fireball Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Royal Ghost Sparky
Fireball Mini P.E.K.K.A Wizard The Log Royal Ghost
Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Fireball The Log Sparky
Mini P.E.K.K.A Sparky
Fireball Wizard
Mini P.E.K.K.A Sparky Fireball
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Fireball The Log
Mini P.E.K.K.A Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Wizard The Log Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Sparky
Fireball The Log Royal Ghost
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard
Wizard The Log Sparky
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A Sparky
Fireball Wizard The Log Sparky
Fireball Wizard
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Wizard The Log Sparky
Fireball Wizard The Log
Fireball The Log Sparky
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fireball Wizard Sparky
Fireball The Log Wizard Royal Ghost Sparky
Fireball Wizard The Log Sparky
Fireball The Log Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Sparky
Fireball Wizard The Log Sparky
Fireball
Fireball Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Sparky
The Log Fireball Wizard
Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Royal Ghost Sparky

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