My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Zappies Princess Ice Wizard Royal Ghost Inferno Dragon Magic Archer Lumberjack Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Goblins Skeleton Army Baby Dragon Princess Lumberjack
Zap
Goblins Skeleton Army Princess
Barbarian Barrel
Goblins Wizard Skeleton Army Princess Electro Wizard Lumberjack
The Log
Goblins Skeleton Army Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Goblins Skeleton Army Princess
Royal Delivery
Goblins Wizard Skeleton Army Baby Dragon Princess Electro Wizard Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Princess Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Princess Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Skeleton Army Princess Baby Dragon Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Skeleton Army Princess Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Wizard
Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Goblins Electro Wizard Lumberjack Mega Knight
Princess
Mega Knight
Electro Wizard
Baby Dragon Lumberjack Mega Knight
Lumberjack
Wizard Baby Dragon Electro Wizard Mega Knight
Mega Knight
Wizard Baby Dragon Princess Electro Wizard Lumberjack

Defense Synergies 0 15

Goblins
Wizard Princess Electro Wizard
Wizard
Goblins Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army
Wizard Princess Electro Wizard Lumberjack
Baby Dragon
Lumberjack Mega Knight
Princess
Goblins Skeleton Army Mega Knight
Electro Wizard
Goblins Wizard Skeleton Army Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Baby Dragon Electro Wizard
Mega Knight
Wizard Baby Dragon Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Skeleton Army Lumberjack Goblins Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Goblins Electro Wizard
Skeleton Army Lumberjack Goblins Electro Wizard Mega Knight
Skeleton Army Princess Lumberjack Mega Knight
Skeleton Army Goblins Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Baby Dragon Princess
Baby Dragon Electro Wizard Mega Knight
Goblins Skeleton Army Princess Lumberjack
Skeleton Army Goblins Electro Wizard Lumberjack Mega Knight
Goblins Skeleton Army Electro Wizard Wizard Baby Dragon Princess Lumberjack Mega Knight
Wizard Baby Dragon Princess Electro Wizard
Skeleton Army Lumberjack Mega Knight Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Goblins Baby Dragon Princess Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Goblins Skeleton Army Electro Wizard Lumberjack
Mega Knight Goblins Wizard Skeleton Army Baby Dragon Electro Wizard Lumberjack
Wizard Baby Dragon Princess Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Skeleton Army Mega Knight Goblins Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Goblins Electro Wizard
Electro Wizard Wizard Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Goblins Electro Wizard
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Mega Knight
Wizard Baby Dragon Princess Electro Wizard
Skeleton Army Goblins Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Electro Wizard Mega Knight Goblins Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Skeleton Army Baby Dragon Princess Mega Knight
Skeleton Army Electro Wizard Goblins Baby Dragon Lumberjack
Mega Knight Wizard Baby Dragon Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Electro Wizard
Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Goblins Electro Wizard Lumberjack
Wizard Princess Electro Wizard
Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Mega Knight
Wizard Baby Dragon Princess Electro Wizard Mega Knight
Wizard Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Wizard Princess
Baby Dragon
Wizard Baby Dragon Princess Mega Knight
Wizard Baby Dragon Princess Electro Wizard
Wizard Baby Dragon Princess Mega Knight
Baby Dragon
Wizard Baby Dragon Princess Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Princess Electro Wizard
Mega Knight
Wizard Princess
Electro Wizard Skeleton Army Princess
Wizard Baby Dragon Princess Electro Wizard
Wizard Baby Dragon Princess Electro Wizard Lumberjack Mega Knight
Wizard Baby Dragon Princess
Mega Knight
Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Princess Electro Wizard Mega Knight

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