My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Zappies Princess Ice Wizard Royal Ghost Inferno Dragon Magic Archer Lumberjack Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Furnace Wizard Skeleton Army Royal Ghost
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Royal Ghost
Fireball
Hog Rider Furnace Wizard Skeleton Army
Poison
Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Freeze The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Hog Rider Furnace Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Royal Ghost Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze The Log Furnace Wizard Mega Knight
Furnace
Hog Rider Royal Ghost
Wizard
Hog Rider Royal Ghost Mega Knight
Skeleton Army
Freeze
Hog Rider
The Log
Hog Rider Mega Knight
Royal Ghost
Furnace Wizard Mega Knight
Mega Knight
Hog Rider Wizard The Log Royal Ghost

Defense Synergies 0 13

Hog Rider
Furnace
Skeleton Army Royal Ghost
Wizard
Skeleton Army Freeze The Log Royal Ghost Mega Knight
Skeleton Army
Furnace Wizard Freeze The Log
Freeze
Wizard Skeleton Army Mega Knight
The Log
Wizard Skeleton Army Royal Ghost Mega Knight
Royal Ghost
Furnace Wizard The Log Mega Knight
Mega Knight
Wizard Freeze The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Furnace The Log Mega Knight
Furnace Skeleton Army Mega Knight Freeze
Skeleton Army Furnace Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Furnace Royal Ghost Mega Knight
Furnace Wizard Freeze
The Log Mega Knight
Furnace Skeleton Army
Skeleton Army Royal Ghost Mega Knight
Skeleton Army Furnace Wizard Freeze The Log Royal Ghost Mega Knight
Furnace Wizard
Furnace Skeleton Army Mega Knight Wizard Freeze The Log
Wizard Skeleton Army Mega Knight Furnace Freeze The Log Royal Ghost
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Freeze The Log Mega Knight
Wizard Mega Knight Furnace Skeleton Army
Mega Knight Furnace Wizard Skeleton Army The Log Royal Ghost
Furnace Wizard Freeze The Log Royal Ghost Mega Knight
Wizard Skeleton Army Royal Ghost Mega Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace Royal Ghost
Wizard The Log Royal Ghost Mega Knight
Skeleton Army Mega Knight Furnace The Log
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Furnace Wizard Freeze
Skeleton Army Furnace
Mega Knight Skeleton Army
Freeze Mega Knight Skeleton Army The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard
Wizard Furnace Skeleton Army Mega Knight
Skeleton Army Furnace Freeze The Log
Mega Knight Wizard Freeze The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Royal Ghost
The Log Royal Ghost
The Log
Freeze The Log
Wizard Furnace The Log Mega Knight
Wizard Furnace Freeze
Furnace Wizard The Log
The Log Wizard Freeze
The Log Wizard
Wizard The Log
Wizard
The Log
Freeze
Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log Mega Knight
Freeze
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Furnace Wizard Mega Knight
The Log Wizard Royal Ghost
Wizard The Log Mega Knight
The Log
Furnace Wizard
Wizard Freeze
Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Skeleton Army Freeze
Wizard
Freeze
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Freeze The Log
Freeze The Log Royal Ghost Mega Knight

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