My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Zappies Princess Ice Wizard Royal Ghost Inferno Dragon Magic Archer Lumberjack Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Clone
Giant Snowball
Minions Goblin Gang Clone Lumberjack
Zap
Minions Goblin Gang Clone
Barbarian Barrel
Goblin Gang Wizard Clone Magic Archer Lumberjack
The Log
Goblin Gang Clone Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Minions Goblin Gang Wizard Clone Bowler Magic Archer Lumberjack
Fireball
Minions Goblin Gang Wizard Clone Bowler Magic Archer Lumberjack
Poison
Minions Goblin Gang Wizard Clone Magic Archer
Lightning
Wizard Bowler Magic Archer Lumberjack
Rocket
Wizard Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Clone Fireball Magic Archer Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Clone Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Clone Bowler Lumberjack
Goblin Gang
Clone Bowler
Fireball
Magic Archer
Wizard
Lumberjack
Clone
Minions Goblin Gang Bowler Magic Archer Lumberjack
Bowler
Minions Goblin Gang Clone Magic Archer Lumberjack
Magic Archer
Fireball Clone Bowler Lumberjack
Lumberjack
Minions Wizard Clone Bowler Magic Archer

Defense Synergies 0 8

Minions
Bowler Lumberjack
Goblin Gang
Magic Archer Lumberjack
Fireball
Lumberjack
Wizard
Lumberjack
Clone
Bowler
Minions Lumberjack
Magic Archer
Goblin Gang Lumberjack
Lumberjack
Minions Goblin Gang Fireball Wizard Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Wizard Magic Archer
Lumberjack Minions Goblin Gang
Goblin Gang Bowler Lumberjack Minions
Lumberjack Minions Goblin Gang Bowler
Fireball Bowler Lumberjack
Goblin Gang Fireball Bowler Minions Magic Archer Lumberjack
Minions Goblin Gang Fireball Wizard Magic Archer
Bowler Fireball Magic Archer
Minions Goblin Gang Lumberjack
Goblin Gang Bowler Lumberjack
Minions Goblin Gang Fireball Wizard Bowler Magic Archer Lumberjack
Minions Goblin Gang Fireball Wizard Magic Archer
Bowler Lumberjack Minions Goblin Gang Fireball Wizard
Fireball Wizard Bowler Minions Goblin Gang Magic Archer Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Bowler Lumberjack
Wizard Minions Goblin Gang Fireball Bowler Lumberjack
Fireball Minions Goblin Gang Wizard Bowler Magic Archer Lumberjack
Wizard Minions Fireball Bowler Magic Archer Lumberjack
Lumberjack
Goblin Gang Wizard Bowler Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Bowler
Fireball Goblin Gang Wizard Bowler Magic Archer Lumberjack
Goblin Gang Lumberjack Minions Bowler
Goblin Gang Bowler Lumberjack Fireball
Goblin Gang Bowler Lumberjack
Fireball Wizard Minions Goblin Gang Magic Archer
Goblin Gang Minions Fireball Bowler Lumberjack
Lumberjack
Minions Fireball Magic Archer
Goblin Gang
Minions Bowler Lumberjack
Fireball Bowler
Bowler Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball Bowler Magic Archer
Goblin Gang Minions Fireball Bowler Magic Archer Lumberjack
Minions Bowler Fireball Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Bowler Magic Archer
Fireball Wizard Minions Magic Archer
Wizard Bowler Magic Archer
Fireball Wizard Bowler Magic Archer
Fireball Wizard
Minions Goblin Gang Fireball Bowler Lumberjack
Fireball Wizard Bowler Magic Archer
Fireball Wizard Magic Archer
Fireball Bowler Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Bowler Magic Archer
Magic Archer Fireball Wizard Bowler
Fireball
Minions
Fireball Wizard Bowler Magic Archer
Fireball Wizard Bowler Magic Archer
Minions Fireball Bowler Magic Archer
Fireball Wizard
Bowler
Fireball
Fireball Wizard Bowler Magic Archer
Fireball Wizard Bowler Magic Archer
Fireball Wizard Bowler Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Minions Fireball Wizard
Fireball Bowler
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Bowler Magic Archer
Minions Goblin Gang Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Goblin Gang Wizard Bowler Magic Archer Lumberjack
Fireball Wizard Bowler Magic Archer
Fireball
Minions Goblin Gang Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer

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