My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Cage Zappies Clone Electro Dragon Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Princess Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Princess Lumberjack
Zap
Skeleton Army Princess
Barbarian Barrel
Valkyrie Wizard Skeleton Army Princess Magic Archer Lumberjack
The Log
Skeleton Army Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Princess Magic Archer Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Princess Magic Archer Lumberjack
Poison
Wizard Skeleton Army Princess Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Magic Archer Lumberjack
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Freeze Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Valkyrie Baby Dragon Freeze Magic Archer Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Valkyrie Baby Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Baby Dragon Magic Archer
Wizard
Valkyrie Lumberjack
Skeleton Army
Baby Dragon
Valkyrie Lumberjack
Freeze
Princess
Magic Archer
Valkyrie Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Magic Archer

Defense Synergies 0 16

Valkyrie
Wizard Baby Dragon Freeze Princess Magic Archer Lumberjack
Wizard
Valkyrie Skeleton Army Freeze Lumberjack
Skeleton Army
Wizard Freeze Princess Magic Archer Lumberjack
Baby Dragon
Valkyrie Lumberjack
Freeze
Valkyrie Wizard Skeleton Army Lumberjack
Princess
Valkyrie Skeleton Army
Magic Archer
Valkyrie Skeleton Army Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Baby Dragon Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Magic Archer
Skeleton Army Lumberjack Valkyrie
Skeleton Army Lumberjack Valkyrie Freeze
Skeleton Army Lumberjack Valkyrie
Valkyrie Skeleton Army Princess Lumberjack
Skeleton Army Freeze Valkyrie Baby Dragon Magic Archer Lumberjack
Wizard Baby Dragon Freeze Princess Magic Archer
Valkyrie Baby Dragon Magic Archer
Skeleton Army Princess Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Wizard Baby Dragon Freeze Princess Magic Archer Lumberjack
Wizard Baby Dragon Princess Magic Archer
Skeleton Army Lumberjack Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Baby Dragon Freeze Princess Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army Freeze Lumberjack
Wizard Valkyrie Skeleton Army Lumberjack
Valkyrie Wizard Skeleton Army Baby Dragon Magic Archer Lumberjack
Valkyrie Wizard Baby Dragon Freeze Princess Magic Archer Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack
Valkyrie Wizard Baby Dragon Magic Archer Lumberjack
Skeleton Army Lumberjack Valkyrie
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Lumberjack
Wizard Baby Dragon Freeze Princess Magic Archer
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Freeze Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army Baby Dragon Princess Magic Archer
Skeleton Army Valkyrie Baby Dragon Freeze Magic Archer Lumberjack
Valkyrie Wizard Baby Dragon Freeze Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Baby Dragon Freeze
Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Valkyrie Freeze
Wizard Valkyrie Baby Dragon Magic Archer
Wizard Baby Dragon Freeze Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Freeze Princess Magic Archer
Wizard
Lumberjack
Valkyrie Wizard Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Baby Dragon Freeze Princess Magic Archer
Princess Baby Dragon Magic Archer
Wizard Baby Dragon Princess Magic Archer
Magic Archer Wizard Baby Dragon Princess
Freeze
Wizard Baby Dragon Princess Magic Archer
Valkyrie Wizard Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Wizard Princess
Baby Dragon
Freeze Valkyrie Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard Freeze
Wizard Magic Archer
Freeze Princess Magic Archer
Wizard Princess Magic Archer
Skeleton Army Freeze Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Freeze
Valkyrie Wizard Baby Dragon Princess Magic Archer Lumberjack
Wizard Baby Dragon Princess Magic Archer
Baby Dragon Freeze Princess Magic Archer
Princess Magic Archer
Baby Dragon Freeze Princess Magic Archer

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