My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Zappies Clone Electro Dragon Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

P.E.K.K.A
Electro Wizard The Log Lumberjack
The Log
P.E.K.K.A Bandit Lumberjack Mega Knight
Royal Ghost
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
The Log Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
P.E.K.K.A The Log Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon The Log Royal Ghost Bandit Electro Wizard Lumberjack

Defense Synergies 1 16

P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Bandit
The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A The Log Royal Ghost Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Lumberjack
The Log Bandit Electro Wizard
Mega Knight
The Log Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Bandit Electro Wizard Mega Knight
P.E.K.K.A The Log Lumberjack Mega Knight
The Log Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard The Log Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon Electro Wizard
P.E.K.K.A Lumberjack Mega Knight The Log Bandit Electro Wizard
Mega Knight P.E.K.K.A The Log Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
P.E.K.K.A The Log Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight P.E.K.K.A Electro Wizard Lumberjack
Mega Knight The Log Royal Ghost Bandit Electro Wizard Lumberjack
The Log Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Mega Knight P.E.K.K.A The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard The Log Royal Ghost Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Bandit Lumberjack Mega Knight The Log Electro Wizard
P.E.K.K.A Lumberjack Mega Knight The Log Bandit Electro Wizard
P.E.K.K.A Bandit Inferno Dragon Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Mega Knight The Log Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Lumberjack
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Bandit Lumberjack
Mega Knight
Electro Wizard P.E.K.K.A The Log Inferno Dragon Lumberjack
Mega Knight P.E.K.K.A The Log Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit Electro Wizard
The Log Bandit
The Log
The Log Mega Knight
The Log
The Log
The Log Bandit
Electro Wizard Lumberjack
The Log Bandit Electro Wizard
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Royal Ghost Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Electro Wizard
Electro Wizard
The Log Bandit Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Bandit
Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log
P.E.K.K.A Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Bandit Electro Wizard Mega Knight

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