My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage Zappies Clone Electro Dragon Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Musketeer Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Goblins Archers Tombstone Musketeer Furnace
Zap
Goblins Archers Tombstone Furnace
Barbarian Barrel
Goblins Archers Knight Tombstone Musketeer Furnace Wizard
The Log
Goblins Archers Tombstone Musketeer Furnace
Earthquake
Archers Tombstone Furnace
Arrows
Goblins Archers Tombstone Furnace
Royal Delivery
Goblins Archers Knight Musketeer Wizard
Fireball
Archers Tombstone Musketeer Furnace Wizard
Poison
Archers Tombstone Musketeer Furnace Wizard
Lightning
Knight Tombstone Musketeer Furnace Wizard
Rocket
Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Tombstone Musketeer Furnace Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Archers
Knight Goblins Giant
Knight
Archers Musketeer Furnace Wizard
Tombstone
Musketeer
Knight Giant
Furnace
Knight Giant
Giant
Musketeer Goblins Archers Furnace Wizard
Wizard
Knight Giant

Defense Synergies 3 11

Goblins
Archers Knight Tombstone Musketeer Wizard
Archers
Knight Goblins Tombstone Furnace
Knight
Archers Musketeer Goblins Furnace Wizard
Tombstone
Musketeer Goblins Archers Wizard
Musketeer
Knight Tombstone Goblins Furnace
Furnace
Archers Knight Musketeer
Giant
Wizard
Goblins Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Musketeer Wizard
Goblins Knight Tombstone Musketeer Furnace
Furnace Goblins Archers Knight Tombstone Musketeer
Goblins Knight Tombstone Musketeer Furnace
Tombstone
Goblins Archers Musketeer Furnace
Musketeer Furnace Archers Tombstone Wizard
Musketeer
Goblins Tombstone Musketeer Furnace
Knight Goblins Archers Musketeer
Goblins Archers Knight Tombstone Musketeer Furnace Wizard
Musketeer Archers Furnace Wizard
Tombstone Furnace Knight Musketeer Wizard
Wizard Goblins Tombstone Furnace
Knight Tombstone Furnace
Furnace
Wizard Goblins Knight Tombstone Musketeer Furnace
Tombstone Goblins Archers Knight Musketeer Furnace Wizard
Furnace Wizard Archers Knight Tombstone Musketeer
Musketeer
Wizard Goblins Archers Knight Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Tombstone Furnace
Archers Knight Musketeer Wizard
Tombstone Goblins Knight Musketeer Furnace
Knight Musketeer
Knight Tombstone Musketeer
Furnace Wizard Archers Musketeer
Goblins Archers Knight Tombstone Musketeer Furnace
Knight
Goblins Knight Tombstone
Tombstone Musketeer
Knight Tombstone Musketeer
Knight Tombstone Wizard
Wizard Archers Musketeer Furnace
Tombstone Goblins Archers Knight Musketeer Furnace
Archers Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Wizard Furnace
Wizard Musketeer Furnace
Archers Musketeer Furnace Wizard
Wizard
Wizard
Goblins Musketeer
Knight Musketeer Wizard
Archers Musketeer Wizard
Knight Musketeer
Musketeer
Musketeer Furnace
Musketeer Furnace Wizard
Musketeer Furnace Wizard
Archers Musketeer Wizard
Wizard
Musketeer
Wizard
Musketeer
Musketeer
Furnace Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Archers Musketeer Furnace Wizard
Musketeer Wizard
Musketeer Wizard
Wizard
Archers Tombstone Musketeer
Archers Musketeer Wizard
Knight Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer

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