My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Cage Zappies Clone Electro Dragon Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Elite Barbarians Dark Prince Ice Wizard Magic Archer
The Log
Elite Barbarians Dark Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Elite Barbarians Dark Prince P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer Ram Rider
Fireball
Elite Barbarians Ice Wizard Inferno Dragon Magic Archer Ram Rider
Poison
Ice Wizard Magic Archer
Lightning
Elite Barbarians Dark Prince Ice Wizard Inferno Dragon Magic Archer Ram Rider
Rocket
Elite Barbarians Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Dark Prince Inferno Dragon Magic Archer Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Dark Prince Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage
Rage
Elite Barbarians Dark Prince
Dark Prince
Rage Ice Wizard Magic Archer Ram Rider
P.E.K.K.A
Magic Archer Ice Wizard Ram Rider
Ice Wizard
Dark Prince P.E.K.K.A Ram Rider
Inferno Dragon
Magic Archer
P.E.K.K.A Ram Rider Dark Prince
Ram Rider
Magic Archer Dark Prince P.E.K.K.A Ice Wizard

Defense Synergies 1 5

Elite Barbarians
Dark Prince
Rage
Dark Prince
Elite Barbarians Ice Wizard Magic Archer
P.E.K.K.A
Ice Wizard
Ice Wizard
Dark Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Ice Wizard
Magic Archer
Dark Prince Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Ram Rider
Elite Barbarians P.E.K.K.A Inferno Dragon Dark Prince Ice Wizard Ram Rider
P.E.K.K.A Ram Rider Elite Barbarians Dark Prince Ice Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Dark Prince Ice Wizard Ram Rider
Elite Barbarians Dark Prince P.E.K.K.A
Dark Prince Ice Wizard Magic Archer
Inferno Dragon Ram Rider Ice Wizard Magic Archer
P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince Ice Wizard
Ice Wizard Dark Prince Magic Archer Ram Rider
Inferno Dragon Ice Wizard Magic Archer Ram Rider
P.E.K.K.A Elite Barbarians Dark Prince Ice Wizard Ram Rider
Dark Prince P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Inferno Dragon Ram Rider
Elite Barbarians P.E.K.K.A Inferno Dragon Ram Rider
Elite Barbarians Dark Prince P.E.K.K.A
Elite Barbarians Dark Prince Ice Wizard Magic Archer Ram Rider
Dark Prince Ice Wizard Inferno Dragon Magic Archer Ram Rider
P.E.K.K.A Elite Barbarians Inferno Dragon Ram Rider
Dark Prince Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince P.E.K.K.A
Elite Barbarians Inferno Dragon Magic Archer
P.E.K.K.A Elite Barbarians Dark Prince Ram Rider
Dark Prince P.E.K.K.A Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Dark Prince Inferno Dragon Ram Rider
Ice Wizard Magic Archer Ram Rider
Dark Prince P.E.K.K.A Elite Barbarians Ice Wizard Ram Rider
P.E.K.K.A Elite Barbarians Dark Prince Inferno Dragon
P.E.K.K.A Elite Barbarians Dark Prince Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Dark Prince
P.E.K.K.A Elite Barbarians Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Ram Rider
Magic Archer
Elite Barbarians Dark Prince P.E.K.K.A Inferno Dragon Magic Archer
Elite Barbarians Dark Prince P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Ice Wizard Magic Archer Ram Rider
Magic Archer
Dark Prince
Dark Prince Magic Archer
Ice Wizard Magic Archer Ram Rider
Magic Archer
Ice Wizard Magic Archer Ram Rider
Ram Rider
Elite Barbarians
Dark Prince Magic Archer Ram Rider
Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Magic Archer
Dark Prince Magic Archer
Magic Archer
Magic Archer
Dark Prince Ice Wizard Magic Archer
Inferno Dragon
Ice Wizard Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Elite Barbarians Ice Wizard Magic Archer
Elite Barbarians
Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Dark Prince Magic Archer
Ice Wizard Magic Archer Ram Rider
Dark Prince Magic Archer
Magic Archer
Elite Barbarians Dark Prince P.E.K.K.A
Elite Barbarians Magic Archer
Magic Archer
Dark Prince Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: