My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Zappies Clone Electro Dragon Executioner The Log Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Electro Wizard Lumberjack Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minion Horde Valkyrie Lumberjack Mega Knight
Minion Horde
Mega Knight Zap Lumberjack
Valkyrie
Lumberjack Zap Wizard Electro Wizard
Wizard
Valkyrie Lumberjack Mega Knight
Skeleton Army
Electro Wizard
Zap Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Minion Horde Wizard Electro Wizard Mega Knight
Mega Knight
Minion Horde Zap Wizard Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Minion Horde Valkyrie Skeleton Army Lumberjack
Minion Horde
Zap
Valkyrie
Zap Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Valkyrie Wizard Skeleton Army Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Wizard Skeleton Army Electro Wizard
Mega Knight
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Skeleton Army Lumberjack Zap Valkyrie Electro Wizard Mega Knight
Minion Horde Skeleton Army Lumberjack Mega Knight Valkyrie Electro Wizard
Minion Horde Skeleton Army Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Zap Wizard
Zap Valkyrie Electro Wizard Mega Knight
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Electro Wizard Lumberjack Mega Knight
Minion Horde Valkyrie Skeleton Army Electro Wizard Zap Wizard Lumberjack Mega Knight
Minion Horde Zap Wizard Electro Wizard
Minion Horde Skeleton Army Lumberjack Mega Knight Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Minion Horde Electro Wizard Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Skeleton Army Zap Electro Wizard Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Skeleton Army Electro Wizard Lumberjack
Mega Knight Zap Minion Horde Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Minion Horde Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight Zap Minion Horde Electro Wizard
Minion Horde Valkyrie Skeleton Army Lumberjack Mega Knight
Wizard Zap Minion Horde Electro Wizard
Skeleton Army Minion Horde Valkyrie Electro Wizard Lumberjack
Mega Knight Minion Horde Valkyrie Skeleton Army Lumberjack
Zap Minion Horde Electro Wizard Mega Knight Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie Lumberjack
Skeleton Army Mega Knight Zap Valkyrie Electro Wizard
Skeleton Army Mega Knight Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Minion Horde Valkyrie Lumberjack
Valkyrie Mega Knight Zap Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Electro Wizard
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie Mega Knight
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Electro Wizard Lumberjack
Zap Minion Horde Valkyrie Wizard Electro Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Zap Wizard Electro Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Valkyrie Wizard Mega Knight
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
Wizard
Zap Minion Horde Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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