My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Zappies Cannon Cart The Log Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Skeleton Army Bandit
Giant Snowball
Goblin Gang Skeleton Barrel Skeleton Army Lumberjack
Zap
Goblin Gang Skeleton Barrel Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Skeleton Barrel Skeleton Army Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Skeleton Barrel Skeleton Army Bandit Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Skeleton Army Bandit Electro Wizard Lumberjack
Fireball
Goblin Gang Skeleton Barrel Skeleton Army Bandit Electro Wizard Lumberjack
Poison
Goblin Gang Skeleton Barrel Skeleton Army Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Skeleton Barrel Skeleton Army Bandit Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Skeleton Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Skeleton Barrel Bandit Lumberjack
Arrows
Zap Skeleton Barrel Bandit Lumberjack
Goblin Gang
Skeleton Barrel Bandit
Skeleton Barrel
Zap Arrows Goblin Gang Bandit Lumberjack
Skeleton Army
Bandit
Zap Arrows Goblin Gang Skeleton Barrel Electro Wizard Lumberjack
Electro Wizard
Zap Bandit Lumberjack
Lumberjack
Zap Arrows Skeleton Barrel Bandit Electro Wizard

Defense Synergies 1 18

Zap
Electro Wizard Arrows Goblin Gang Skeleton Barrel Skeleton Army Bandit Lumberjack
Arrows
Zap Bandit Lumberjack
Goblin Gang
Zap Skeleton Army Bandit Electro Wizard Lumberjack
Skeleton Barrel
Zap
Skeleton Army
Zap Goblin Gang Bandit Electro Wizard Lumberjack
Bandit
Zap Arrows Goblin Gang Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Skeleton Army Bandit Lumberjack
Lumberjack
Zap Arrows Goblin Gang Skeleton Army Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Wizard
Skeleton Army Lumberjack Zap Goblin Gang Bandit Electro Wizard
Goblin Gang Skeleton Army Lumberjack Bandit Electro Wizard
Skeleton Army Lumberjack Goblin Gang Bandit Electro Wizard
Arrows Skeleton Army Lumberjack
Arrows Goblin Gang Skeleton Army Zap Bandit Electro Wizard Lumberjack
Electro Wizard Zap Arrows Goblin Gang
Zap Arrows Skeleton Barrel Bandit Electro Wizard
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Bandit Electro Wizard Lumberjack
Goblin Gang Skeleton Army Electro Wizard Zap Arrows Bandit Lumberjack
Arrows Zap Goblin Gang Electro Wizard
Skeleton Army Lumberjack Zap Goblin Gang Bandit Electro Wizard
Skeleton Army Zap Arrows Goblin Gang Electro Wizard Lumberjack
Skeleton Army Goblin Gang Bandit Electro Wizard Lumberjack
Skeleton Army Zap Goblin Gang Bandit Electro Wizard Lumberjack
Arrows Goblin Gang Skeleton Army Electro Wizard Lumberjack
Arrows Zap Goblin Gang Skeleton Army Bandit Electro Wizard Lumberjack
Zap Arrows Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Skeleton Army Arrows Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Goblin Gang Skeleton Barrel Lumberjack
Goblin Gang Skeleton Army Bandit Lumberjack Zap Electro Wizard
Goblin Gang Skeleton Army Lumberjack Zap Bandit Electro Wizard
Goblin Gang Skeleton Army Bandit Lumberjack
Arrows Zap Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Skeleton Army Bandit Electro Wizard Lumberjack
Skeleton Army Lumberjack
Zap Electro Wizard Skeleton Army Bandit
Goblin Gang Skeleton Army
Lumberjack
Skeleton Army Zap Arrows Electro Wizard
Skeleton Army Goblin Gang Bandit Lumberjack
Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Zap Lumberjack
Arrows Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Bandit
Arrows Zap Skeleton Barrel Bandit Electro Wizard
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel
Zap Arrows
Arrows Zap Skeleton Barrel
Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel Bandit
Goblin Gang Electro Wizard Lumberjack
Zap Arrows Skeleton Barrel Bandit Electro Wizard
Zap Arrows
Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Arrows
Zap Arrows Skeleton Barrel Bandit Electro Wizard
Zap Arrows Skeleton Barrel
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows
Arrows Zap Skeleton Barrel Bandit Electro Wizard
Zap Arrows Skeleton Barrel Bandit
Zap Arrows Skeleton Barrel Bandit
Zap Arrows Electro Wizard
Zap Electro Wizard Skeleton Barrel
Zap Arrows Bandit
Zap Arrows Electro Wizard
Arrows
Zap Skeleton Barrel Electro Wizard Goblin Gang Skeleton Army Bandit
Zap Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Zap Skeleton Barrel
Zap Arrows
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel Bandit Electro Wizard

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