My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut Hunter Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Barbarian Hut Hunter Royal Ghost Electro Wizard Magic Archer
The Log
Royal Giant Barbarian Hut Hunter
Earthquake
Barbarian Hut
Arrows
Minions
Royal Delivery
Minions Hunter Royal Ghost Electro Wizard Magic Archer
Fireball
Minions Barbarian Hut Hunter Electro Wizard Magic Archer
Poison
Minions Barbarian Hut Hunter Electro Wizard Magic Archer
Lightning
Barbarian Hut Hunter Electro Wizard Magic Archer
Rocket
Barbarian Hut Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Ghost Hunter Electro Wizard Magic Archer Royal Giant Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Royal Ghost Hunter Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Barbarian Hut
Royal Giant
Minions Hunter Lightning Barbarian Hut Royal Ghost Electro Wizard Magic Archer
Barbarian Hut
Minions Royal Giant Hunter Royal Ghost Magic Archer
Hunter
Royal Giant Barbarian Hut
Lightning
Royal Giant
Royal Ghost
Royal Giant Barbarian Hut Electro Wizard Magic Archer
Electro Wizard
Royal Giant Royal Ghost Magic Archer
Magic Archer
Royal Giant Barbarian Hut Royal Ghost Electro Wizard

Defense Synergies 1 8

Minions
Barbarian Hut Hunter Electro Wizard
Royal Giant
Barbarian Hut
Minions Hunter Electro Wizard Magic Archer
Hunter
Minions Barbarian Hut Electro Wizard
Lightning
Royal Ghost
Electro Wizard
Electro Wizard
Minions Barbarian Hut Hunter Royal Ghost Magic Archer
Magic Archer
Barbarian Hut Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Minions Electro Wizard Magic Archer
Barbarian Hut Hunter Minions Electro Wizard
Barbarian Hut Hunter Minions Lightning Electro Wizard
Barbarian Hut Hunter Minions Electro Wizard
Lightning
Minions Hunter Royal Ghost Electro Wizard Magic Archer
Minions Hunter Lightning Electro Wizard Barbarian Hut Magic Archer
Barbarian Hut Lightning Electro Wizard Magic Archer
Barbarian Hut Hunter Minions
Hunter Royal Ghost Electro Wizard
Minions Electro Wizard Hunter Royal Ghost Magic Archer
Minions Hunter Barbarian Hut Electro Wizard Magic Archer
Barbarian Hut Hunter Minions Lightning Electro Wizard
Barbarian Hut Minions Hunter Royal Ghost Electro Wizard Magic Archer
Barbarian Hut Hunter Electro Wizard
Barbarian Hut Hunter Lightning Electro Wizard
Barbarian Hut Minions Hunter Electro Wizard
Minions Barbarian Hut Hunter Royal Ghost Electro Wizard Magic Archer
Hunter Minions Barbarian Hut Royal Ghost Electro Wizard Magic Archer
Barbarian Hut Hunter Electro Wizard
Royal Ghost Minions Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Royal Ghost Electro Wizard
Electro Wizard Hunter Lightning Royal Ghost Magic Archer
Minions Barbarian Hut Hunter Lightning Electro Wizard
Hunter Lightning Barbarian Hut Electro Wizard
Barbarian Hut Hunter
Minions Hunter Electro Wizard Magic Archer
Minions Barbarian Hut Hunter Lightning Electro Wizard
Barbarian Hut Hunter
Lightning Electro Wizard Minions Barbarian Hut Magic Archer
Barbarian Hut
Minions Hunter
Lightning Electro Wizard
Lightning Barbarian Hut Hunter
Barbarian Hut Magic Archer
Electro Wizard Minions Barbarian Hut Hunter Lightning Magic Archer
Minions Barbarian Hut Hunter Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Barbarian Hut Royal Ghost
Royal Ghost Electro Wizard Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Barbarian Hut
Magic Archer
Minions Hunter Magic Archer
Magic Archer
Barbarian Hut Hunter Lightning Magic Archer
Lightning
Lightning Minions Electro Wizard
Lightning Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Barbarian Hut Hunter Magic Archer
Lightning Minions Magic Archer
Lightning Barbarian Hut Magic Archer
Lightning Barbarian Hut Hunter Magic Archer
Lightning Magic Archer Barbarian Hut
Lightning
Minions Lightning
Lightning Hunter Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Minions Magic Archer
Lightning
Lightning
Lightning Barbarian Hut
Hunter Magic Archer
Hunter Lightning Royal Ghost Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Hunter Electro Wizard Magic Archer
Lightning Electro Wizard Minions
Lightning
Lightning Hunter Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Electro Wizard Minions Barbarian Hut Magic Archer
Lightning Hunter Electro Wizard Magic Archer
Lightning Hunter Electro Wizard Magic Archer
Lightning Magic Archer
Lightning
Minions Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Royal Ghost Electro Wizard Magic Archer

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