My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblins Goblin Hut Wall Breakers Goblin Barrel Witch
Zap
Skeletons Goblins Goblin Hut Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Skeletons Goblins Goblin Hut Wall Breakers Goblin Barrel Witch Giant Skeleton
The Log
Skeletons Goblins Goblin Hut Wall Breakers Goblin Barrel Witch Giant Skeleton
Earthquake
Skeletons Goblin Hut Goblin Barrel Witch
Arrows
Skeletons Goblins Goblin Hut Wall Breakers Goblin Barrel Witch
Royal Delivery
Skeletons Goblins Goblin Hut Wall Breakers Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Hut Wall Breakers Goblin Barrel Witch
Poison
Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Wall Breakers Goblin Barrel Fireball Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Wall Breakers Goblin Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Fireball
Wall Breakers
Goblin Hut
Goblin Barrel Giant Skeleton
Wall Breakers
Fireball
Goblin Barrel
Goblin Hut Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Goblin Hut Goblin Barrel Witch

Defense Synergies 0 7

Skeletons
Goblin Hut Witch Giant Skeleton
Goblins
Giant Skeleton
Fireball
Goblin Hut
Goblin Hut
Skeletons Fireball Giant Skeleton
Wall Breakers
Goblin Barrel
Witch
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Goblins Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Skeletons Goblins Goblin Hut Witch
Goblin Hut Witch Skeletons Goblins Giant Skeleton
Goblin Hut Witch Skeletons Goblins
Fireball Giant Skeleton
Fireball Skeletons Goblins
Fireball Goblin Hut Witch
Fireball Giant Skeleton
Witch Skeletons Goblins Goblin Hut
Skeletons Goblins Giant Skeleton
Goblins Witch Skeletons Fireball Goblin Hut Giant Skeleton
Fireball Goblin Hut Witch
Goblin Hut Skeletons Fireball Witch Giant Skeleton
Fireball Goblins Goblin Hut Witch
Goblin Hut
Fireball Goblin Hut
Skeletons Goblins Fireball Goblin Hut Witch
Fireball Goblins Goblin Hut Witch
Witch Fireball Goblin Hut Giant Skeleton
Goblin Hut
Goblins Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fireball Goblin Hut Witch Giant Skeleton
Fireball
Giant Skeleton Skeletons Goblins Goblin Hut Witch
Giant Skeleton Fireball
Giant Skeleton Skeletons Goblin Hut Witch
Fireball Skeletons Goblin Hut Witch
Skeletons Goblins Fireball Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Goblins Fireball Goblin Hut Witch
Witch Skeletons Goblin Hut
Goblin Hut Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Skeletons Fireball Witch
Fireball Witch
Goblin Hut Witch Skeletons Goblins Fireball Giant Skeleton
Fireball Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Goblin Hut Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Witch
Witch
Fireball
Fireball
Goblins Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Fireball
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Goblin Hut Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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