My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Dart Goblin Goblin Barrel
Zap
Bats Archers Dart Goblin Goblin Barrel
Barbarian Barrel
Archers Knight Dart Goblin Goblin Barrel
The Log
Archers Dart Goblin Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Dart Goblin Goblin Barrel
Royal Delivery
Bats Archers Knight Dart Goblin Goblin Barrel
Fireball
Archers Dart Goblin Goblin Barrel
Poison
Bats Archers Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Dart Goblin Goblin Barrel Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel
Archers
Knight Mega Knight
Knight
Bats Archers Dart Goblin Goblin Barrel Fireball The Log
Dart Goblin
Knight Goblin Barrel The Log Mega Knight
Fireball
Knight The Log Mega Knight
Goblin Barrel
Knight Dart Goblin Bats Mega Knight
The Log
Knight Dart Goblin Fireball Mega Knight
Mega Knight
Bats Archers Dart Goblin Fireball Goblin Barrel The Log

Defense Synergies 4 12

Bats
Knight Dart Goblin The Log Mega Knight
Archers
Knight Dart Goblin The Log Mega Knight
Knight
Bats Archers Dart Goblin Fireball The Log
Dart Goblin
Knight Bats Archers The Log Mega Knight
Fireball
The Log Knight Mega Knight
Goblin Barrel
The Log
Fireball Bats Archers Knight Dart Goblin Mega Knight
Mega Knight
Bats Archers Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball The Log
Bats Knight Dart Goblin The Log Mega Knight
Mega Knight Bats Archers Knight Dart Goblin
Bats Knight Dart Goblin Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Archers Dart Goblin Mega Knight
Bats Dart Goblin Archers Fireball
Dart Goblin Fireball The Log Mega Knight
Knight Archers Dart Goblin Mega Knight
Bats Archers Dart Goblin Knight Fireball The Log Mega Knight
Bats Archers Dart Goblin Fireball
Mega Knight Bats Knight Fireball The Log
Fireball Mega Knight Bats Dart Goblin The Log
Knight Mega Knight
Fireball The Log Mega Knight
Mega Knight Bats Knight Fireball
Fireball Mega Knight Bats Archers Knight Dart Goblin The Log
The Log Bats Archers Knight Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Bats Archers Knight Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Fireball
Fireball Archers Knight The Log Mega Knight
Mega Knight Bats Knight The Log
Mega Knight Bats Knight Fireball The Log
Knight Mega Knight
Fireball Bats Archers Dart Goblin
Bats Archers Knight Dart Goblin Fireball
Mega Knight Knight
Mega Knight Bats Knight Fireball The Log
Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight Fireball The Log
Mega Knight Knight Fireball
Archers Dart Goblin Fireball Mega Knight
Bats Archers Knight Dart Goblin Fireball The Log
Bats Mega Knight Archers Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Dart Goblin
Archers Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Bats Fireball
Knight Dart Goblin Fireball The Log
Fireball Archers Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Mega Knight
Fireball
Bats
Archers Dart Goblin Fireball The Log Mega Knight
Dart Goblin Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Dart Goblin
Fireball The Log Mega Knight
Fireball Dart Goblin The Log
Bats Archers Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Archers Dart Goblin Fireball
Fireball Archers Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin Mega Knight
The Log Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log Mega Knight

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