My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Electro Wizard Night Witch Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Skeleton Army
Giant Snowball
Spear Goblins Barbarians Minion Horde Skeleton Army
Zap
Spear Goblins Minion Horde Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Wizard Skeleton Army Hunter
The Log
Spear Goblins Barbarians Skeleton Army Hunter
Earthquake
Spear Goblins Barbarians Skeleton Army
Arrows
Spear Goblins Minion Horde Skeleton Army
Royal Delivery
Spear Goblins Barbarians Minion Horde Valkyrie Wizard Skeleton Army Hunter
Fireball
Barbarians Minion Horde Wizard Skeleton Army Hunter
Poison
Spear Goblins Barbarians Minion Horde Wizard Skeleton Army Hunter
Lightning
Valkyrie Wizard Hunter
Rocket
Barbarians Minion Horde Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Skeleton Army Valkyrie Hunter Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Barbarian Barrel Skeleton Army Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Barbarian Barrel
Barbarians
Minion Horde
Barbarian Barrel
Valkyrie
Spear Goblins Wizard Hunter
Wizard
Valkyrie
Barbarian Barrel
Spear Goblins Minion Horde Hunter
Skeleton Army
Hunter
Valkyrie Barbarian Barrel

Defense Synergies 0 12

Spear Goblins
Barbarians Valkyrie Barbarian Barrel Skeleton Army
Barbarians
Spear Goblins Minion Horde Skeleton Army
Minion Horde
Barbarians Barbarian Barrel
Valkyrie
Spear Goblins Wizard Hunter
Wizard
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Minion Horde Wizard Hunter
Skeleton Army
Spear Goblins Barbarians Wizard
Hunter
Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Valkyrie Wizard Barbarian Barrel
Barbarians Minion Horde Skeleton Army Hunter Valkyrie
Barbarians Minion Horde Skeleton Army Hunter Valkyrie
Barbarians Minion Horde Skeleton Army Hunter Valkyrie
Barbarians Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Spear Goblins Valkyrie Hunter
Minion Horde Hunter Spear Goblins Wizard
Barbarians Valkyrie Barbarian Barrel
Barbarians Minion Horde Hunter Skeleton Army
Skeleton Army Spear Goblins Barbarians Minion Horde Valkyrie Barbarian Barrel Hunter
Barbarians Minion Horde Valkyrie Skeleton Army Spear Goblins Wizard Barbarian Barrel Hunter
Minion Horde Hunter Spear Goblins Wizard
Barbarians Minion Horde Skeleton Army Hunter Valkyrie Wizard
Valkyrie Wizard Skeleton Army Barbarians Minion Horde Barbarian Barrel Hunter
Barbarians Skeleton Army Minion Horde Hunter
Barbarians Minion Horde Skeleton Army Hunter
Barbarians Minion Horde Wizard Valkyrie Skeleton Army Hunter
Spear Goblins Barbarians Minion Horde Valkyrie Wizard Barbarian Barrel Skeleton Army Hunter
Valkyrie Wizard Barbarian Barrel Hunter Spear Goblins Barbarians
Barbarians Hunter
Valkyrie Wizard Skeleton Army Spear Goblins Barbarians Minion Horde Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Spear Goblins Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Hunter
Barbarians Skeleton Army Spear Goblins Minion Horde Valkyrie Hunter
Valkyrie Skeleton Army Hunter Barbarians Minion Horde Barbarian Barrel
Barbarians Minion Horde Valkyrie Skeleton Army Hunter
Wizard Minion Horde Hunter
Skeleton Army Spear Goblins Barbarians Minion Horde Valkyrie Hunter
Barbarians Minion Horde Valkyrie Skeleton Army Hunter
Minion Horde Spear Goblins Barbarians Valkyrie Barbarian Barrel Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Valkyrie Hunter
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Minion Horde Valkyrie Wizard Hunter
Wizard Barbarians Minion Horde Valkyrie Skeleton Army
Barbarians Skeleton Army Spear Goblins Minion Horde Valkyrie Barbarian Barrel Hunter
Valkyrie Barbarians Minion Horde Wizard Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Barbarian Barrel
Barbarian Barrel
Minion Horde Barbarian Barrel
Barbarians Valkyrie Barbarian Barrel
Wizard Minion Horde Valkyrie Barbarian Barrel
Wizard Spear Goblins Minion Horde Hunter
Minion Horde Wizard
Wizard Barbarian Barrel Hunter
Wizard
Minion Horde
Minion Horde Valkyrie Wizard Barbarian Barrel
Wizard
Barbarian Barrel Hunter
Minion Horde Barbarian Barrel
Barbarian Barrel
Spear Goblins Minion Horde Wizard Barbarian Barrel Hunter
Minion Horde Wizard Barbarian Barrel
Barbarian Barrel
Minion Horde
Wizard Barbarian Barrel Hunter
Valkyrie Wizard Barbarian Barrel
Minion Horde
Wizard
Barbarians Minion Horde Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Hunter
Minion Horde
Wizard Barbarian Barrel Hunter
Wizard
Barbarian Barrel
Minion Horde Wizard Hunter
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Hunter
Minion Horde
Minion Horde
Wizard
Minion Horde Spear Goblins Barbarians Barbarian Barrel Skeleton Army
Wizard Hunter
Barbarian Barrel
Minion Horde Valkyrie Wizard Hunter
Wizard
Minion Horde
Minion Horde
Barbarian Barrel

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