My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Goblin Giant Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Royal Recruits Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Recruits Bandit
Giant Snowball
Fire Spirit Minion Horde Royal Recruits Tombstone
Zap
Fire Spirit Minion Horde Tombstone Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Royal Recruits Tombstone Ice Wizard Bandit
The Log
Fire Spirit Elite Barbarians Royal Recruits Tombstone Bandit
Earthquake
Tombstone
Arrows
Fire Spirit Minion Horde Royal Recruits Tombstone
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Royal Recruits Ice Wizard Bandit
Fireball
Minion Horde Elite Barbarians Tombstone Ice Wizard Bandit
Poison
Minion Horde Royal Recruits Tombstone Ice Wizard
Lightning
Elite Barbarians Tombstone Ice Wizard Bandit
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Tombstone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tombstone Ice Wizard Bandit Minion Horde Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tombstone Ice Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Royal Recruits Bandit
Minion Horde
Elite Barbarians
Fire Spirit The Log Bandit
Royal Recruits
Fire Spirit Bandit
Tombstone
The Log
Elite Barbarians Bandit
Ice Wizard
Bandit
Bandit
Fire Spirit Elite Barbarians Royal Recruits The Log Ice Wizard

Defense Synergies 0 13

Fire Spirit
Royal Recruits The Log
Minion Horde
Tombstone The Log Ice Wizard
Elite Barbarians
The Log
Royal Recruits
Fire Spirit Tombstone The Log Ice Wizard
Tombstone
Minion Horde Royal Recruits Ice Wizard
The Log
Fire Spirit Minion Horde Elite Barbarians Royal Recruits Ice Wizard Bandit
Ice Wizard
Minion Horde Royal Recruits Tombstone The Log Bandit
Bandit
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Tombstone The Log
Minion Horde Elite Barbarians Royal Recruits Tombstone The Log Ice Wizard Bandit
Minion Horde Fire Spirit Elite Barbarians Royal Recruits Tombstone Ice Wizard Bandit
Minion Horde Elite Barbarians Royal Recruits Tombstone Ice Wizard Bandit
Elite Barbarians Royal Recruits Tombstone The Log
The Log Fire Spirit Ice Wizard Bandit
Minion Horde Fire Spirit Tombstone Ice Wizard
Royal Recruits The Log Bandit
Minion Horde Elite Barbarians Royal Recruits Tombstone Ice Wizard
Elite Barbarians Fire Spirit Minion Horde Royal Recruits Ice Wizard Bandit
Minion Horde Ice Wizard Royal Recruits Tombstone The Log Bandit
Minion Horde Ice Wizard
Minion Horde Royal Recruits Tombstone Fire Spirit Elite Barbarians The Log Ice Wizard Bandit
Fire Spirit Minion Horde Royal Recruits Tombstone The Log
Elite Barbarians Royal Recruits Minion Horde Tombstone Bandit
Minion Horde Elite Barbarians Royal Recruits The Log Bandit
Minion Horde Elite Barbarians Royal Recruits Tombstone
Fire Spirit Tombstone Minion Horde Elite Barbarians Royal Recruits The Log Ice Wizard Bandit
The Log Fire Spirit Royal Recruits Tombstone Ice Wizard Bandit
Elite Barbarians Royal Recruits
Royal Recruits Fire Spirit Minion Horde Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Tombstone Bandit
Bandit Elite Barbarians The Log
Royal Recruits Tombstone Bandit Minion Horde Elite Barbarians The Log
Royal Recruits Minion Horde Elite Barbarians The Log Bandit
Royal Recruits Minion Horde Elite Barbarians Tombstone Bandit
Fire Spirit Minion Horde Ice Wizard
Royal Recruits Minion Horde Elite Barbarians Tombstone Ice Wizard Bandit
Minion Horde Elite Barbarians Royal Recruits
Minion Horde Royal Recruits Elite Barbarians Tombstone The Log Bandit
Royal Recruits Minion Horde Tombstone
Minion Horde Elite Barbarians Royal Recruits Tombstone
Royal Recruits Elite Barbarians The Log
Elite Barbarians Royal Recruits Minion Horde Tombstone Bandit
Royal Recruits Minion Horde
Elite Barbarians Royal Recruits Tombstone Minion Horde The Log
Minion Horde Elite Barbarians Royal Recruits The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits The Log Bandit
The Log Ice Wizard Bandit
Minion Horde The Log Bandit
Royal Recruits The Log
Fire Spirit Minion Horde The Log
Fire Spirit Minion Horde Ice Wizard
Fire Spirit Minion Horde The Log
The Log Fire Spirit Ice Wizard
The Log Bandit
Fire Spirit Minion Horde Elite Barbarians
Minion Horde Royal Recruits The Log Bandit
Fire Spirit
Fire Spirit Elite Barbarians The Log Bandit
Minion Horde Bandit
Elite Barbarians The Log
Minion Horde The Log Bandit
Minion Horde Royal Recruits The Log Bandit
Minion Horde
Fire Spirit The Log Bandit
Fire Spirit The Log
Minion Horde The Log
The Log
Minion Horde Royal Recruits The Log
The Log Fire Spirit Ice Wizard
Minion Horde
The Log Ice Wizard Bandit
The Log Bandit
The Log Bandit
Elite Barbarians Fire Spirit Minion Horde Ice Wizard
Minion Horde
Minion Horde Elite Barbarians
Minion Horde The Log Bandit
Minion Horde
Minion Horde
The Log
Minion Horde Fire Spirit Royal Recruits Tombstone Bandit
Fire Spirit Ice Wizard
The Log
Minion Horde
The Log
Minion Horde Elite Barbarians Royal Recruits
Minion Horde Elite Barbarians Royal Recruits The Log
Royal Recruits The Log Bandit

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