My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Wall Breakers Electro Dragon Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Lava Hound
Giant Snowball
Miner Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Royal Ghost Magic Archer
The Log
Earthquake
Arrows
Lava Hound
Royal Delivery
P.E.K.K.A Miner Royal Ghost Inferno Dragon Magic Archer Lava Hound
Fireball
Inferno Dragon Magic Archer Lava Hound
Poison
Magic Archer Lava Hound
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Fireball Inferno Dragon Magic Archer P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Royal Ghost Magic Archer Lava Hound
Fireball
Zap Lava Hound Miner Magic Archer
P.E.K.K.A
Zap Magic Archer
Miner
Zap Lava Hound Fireball Royal Ghost Inferno Dragon Magic Archer
Royal Ghost
Zap Miner Magic Archer
Inferno Dragon
Lava Hound Miner
Magic Archer
P.E.K.K.A Zap Fireball Miner Royal Ghost Lava Hound
Lava Hound
Fireball Miner Inferno Dragon Zap Magic Archer

Defense Synergies 1 6

Zap
Fireball P.E.K.K.A Miner Royal Ghost Inferno Dragon Magic Archer
Fireball
Zap Miner
P.E.K.K.A
Zap
Miner
Zap Fireball
Royal Ghost
Zap
Inferno Dragon
Zap
Magic Archer
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Inferno Dragon Zap
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A
Fireball Zap Royal Ghost Magic Archer
Inferno Dragon Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Miner Royal Ghost
Zap Fireball Royal Ghost Magic Archer
Inferno Dragon Zap Fireball Magic Archer
P.E.K.K.A Zap Fireball
Fireball Zap P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Inferno Dragon
Zap Fireball P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A
Fireball Zap Royal Ghost Magic Archer
Zap Fireball Royal Ghost Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Royal Ghost Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Miner Royal Ghost Inferno Dragon Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball
P.E.K.K.A Inferno Dragon
Fireball Zap Magic Archer
P.E.K.K.A Fireball
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Fireball Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Fireball Magic Archer
Zap Fireball P.E.K.K.A Inferno Dragon Magic Archer
Zap Fireball P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost
Fireball Zap Miner Royal Ghost Magic Archer
Fireball Miner Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Miner Zap
Fireball
Miner Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Inferno Dragon
Fireball Miner Zap Royal Ghost Magic Archer
Fireball Zap Miner Magic Archer
Fireball Miner Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Fireball
Zap Fireball Miner Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Miner Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Miner Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: