My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Mega Minion Miner
Zap
Minions
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Minions Mega Minion Ice Wizard Electro Wizard
Poison
Minions Mega Minion Ice Wizard Electro Wizard
Lightning
Mega Minion Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mega Minion Miner Ice Wizard Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Mega Minion

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion P.E.K.K.A Miner Electro Wizard Minions Ice Wizard
Arrows
Zap P.E.K.K.A Mega Minion Miner
Minions
Miner Zap P.E.K.K.A
Mega Minion
Zap Arrows Miner
P.E.K.K.A
Zap Arrows Electro Wizard Minions Ice Wizard
Miner
Zap Minions Arrows Mega Minion Electro Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 16

Zap
Mega Minion Electro Wizard Arrows Minions P.E.K.K.A Miner Ice Wizard
Arrows
Zap Mega Minion P.E.K.K.A Ice Wizard
Minions
Zap P.E.K.K.A Ice Wizard Electro Wizard
Mega Minion
Zap Arrows Miner Ice Wizard Electro Wizard
P.E.K.K.A
Zap Arrows Minions Ice Wizard Electro Wizard
Miner
Zap Mega Minion
Ice Wizard
Zap Arrows Minions Mega Minion P.E.K.K.A
Electro Wizard
Zap Minions Mega Minion P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Electro Wizard
P.E.K.K.A Zap Minions Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Minions Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Minions Mega Minion Ice Wizard Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Minions Mega Minion Ice Wizard Electro Wizard
Minions Mega Minion Electro Wizard Zap Arrows Ice Wizard
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Ice Wizard
Miner Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard Zap Arrows Mega Minion
Arrows Minions Mega Minion Zap Ice Wizard Electro Wizard
P.E.K.K.A Zap Minions Ice Wizard Electro Wizard
Zap Arrows Minions Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Minions P.E.K.K.A Electro Wizard
Arrows Zap Minions Mega Minion Ice Wizard Electro Wizard
Zap Arrows Minions Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mega Minion Miner
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Arrows Zap Minions Ice Wizard Electro Wizard
P.E.K.K.A Minions Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Minions Mega Minion
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Electro Wizard Zap Minions Mega Minion P.E.K.K.A
Arrows Minions Zap Mega Minion P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Ice Wizard Electro Wizard
Arrows Miner
Arrows
Zap Arrows
Arrows Zap Minions Mega Minion Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Miner Zap
Minions Electro Wizard
Miner Zap Arrows Electro Wizard
Zap Arrows
Miner
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows Mega Minion Electro Wizard
Zap Arrows Miner
Minions
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Mega Minion
Arrows Miner Zap Ice Wizard Electro Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Ice Wizard Electro Wizard
Zap Electro Wizard Minions Mega Minion
Mega Minion
Zap Arrows Miner
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Minions
Zap Arrows Mega Minion Ice Wizard Electro Wizard
Arrows
Miner Mega Minion Electro Wizard
Arrows Zap
Zap Arrows
Mega Minion P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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