My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince Giant Skeleton
Giant Snowball
Goblins Spear Goblins Goblin Gang
Zap
Goblins Spear Goblins Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Inferno Tower Giant Skeleton Electro Wizard
The Log
Goblins Spear Goblins Goblin Gang Prince Giant Skeleton
Earthquake
Spear Goblins Goblin Gang Inferno Tower
Arrows
Goblins Spear Goblins Goblin Gang
Royal Delivery
Goblins Spear Goblins Goblin Gang Prince Giant Skeleton Electro Wizard
Fireball
Goblin Gang Inferno Tower Electro Wizard
Poison
Spear Goblins Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Prince Electro Wizard
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Giant Snowball Goblin Gang Electro Wizard Inferno Tower Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Giant Snowball Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Giant Snowball Goblin Gang Prince Giant Skeleton
Giant Snowball
Spear Goblins Prince Giant Skeleton Electro Wizard
Goblin Gang
Spear Goblins Prince Giant Skeleton
Inferno Tower
Prince
Spear Goblins Giant Snowball Goblin Gang Electro Wizard
Giant Skeleton
Spear Goblins Giant Snowball Goblin Gang Electro Wizard
Electro Wizard
Giant Snowball Prince Giant Skeleton

Defense Synergies 3 20

Goblins
Giant Snowball Inferno Tower Giant Skeleton Electro Wizard
Spear Goblins
Giant Snowball Goblin Gang Inferno Tower Prince Giant Skeleton Electro Wizard
Giant Snowball
Goblin Gang Goblins Spear Goblins Inferno Tower Prince Giant Skeleton Electro Wizard
Goblin Gang
Giant Snowball Inferno Tower Spear Goblins Prince Giant Skeleton Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Goblins Spear Goblins Giant Snowball Prince
Prince
Spear Goblins Giant Snowball Goblin Gang Inferno Tower Electro Wizard
Giant Skeleton
Goblins Spear Goblins Giant Snowball Goblin Gang Electro Wizard
Electro Wizard
Inferno Tower Goblins Spear Goblins Giant Snowball Goblin Gang Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower Electro Wizard
Inferno Tower Goblins Goblin Gang Prince Electro Wizard
Goblin Gang Inferno Tower Prince Goblins Giant Snowball Giant Skeleton Electro Wizard
Inferno Tower Prince Goblins Goblin Gang Electro Wizard
Prince Giant Skeleton
Goblin Gang Goblins Spear Goblins Giant Snowball Electro Wizard
Giant Snowball Inferno Tower Electro Wizard Spear Goblins Goblin Gang
Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Goblins Goblin Gang Prince
Goblin Gang Goblins Spear Goblins Giant Snowball Inferno Tower Prince Giant Skeleton Electro Wizard
Goblins Goblin Gang Electro Wizard Spear Goblins Giant Snowball Giant Skeleton
Inferno Tower Spear Goblins Giant Snowball Goblin Gang Electro Wizard
Inferno Tower Prince Giant Snowball Goblin Gang Giant Skeleton Electro Wizard
Goblins Giant Snowball Goblin Gang Prince Electro Wizard
Inferno Tower Goblin Gang Prince Electro Wizard
Inferno Tower Giant Snowball Goblin Gang Prince Electro Wizard
Goblins Goblin Gang Inferno Tower Prince Electro Wizard
Goblins Spear Goblins Giant Snowball Goblin Gang Prince Electro Wizard
Giant Snowball Spear Goblins Giant Skeleton Electro Wizard
Inferno Tower Prince Electro Wizard
Goblin Gang Goblins Spear Goblins Giant Snowball Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Giant Snowball Inferno Tower Prince Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Prince
Goblin Gang Giant Skeleton Goblins Spear Goblins Inferno Tower Prince Electro Wizard
Goblin Gang Prince Giant Skeleton Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Goblin Gang Prince
Giant Snowball Goblin Gang Electro Wizard
Goblin Gang Prince Goblins Spear Goblins Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Prince
Giant Skeleton Electro Wizard Goblins Spear Goblins Giant Snowball Inferno Tower Prince
Inferno Tower Goblin Gang
Inferno Tower Prince Giant Skeleton
Giant Snowball Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Goblins Spear Goblins Prince Giant Skeleton
Giant Snowball Inferno Tower Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Snowball Electro Wizard
Giant Skeleton
Prince Giant Skeleton
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball
Goblins Giant Snowball Goblin Gang Prince Electro Wizard
Prince Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball Prince
Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball Prince Electro Wizard
Giant Snowball
Prince Giant Skeleton
Giant Snowball
Prince
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball Prince
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Prince Giant Skeleton
Giant Snowball
Electro Wizard Spear Goblins Goblin Gang Prince
Giant Snowball Electro Wizard
Goblin Gang Prince Electro Wizard
Giant Snowball
Giant Snowball Giant Skeleton
Prince
Giant Snowball Goblin Gang Giant Skeleton Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Prince Giant Skeleton Electro Wizard

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