My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Furnace Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Giant
Giant Snowball
Spear Goblins Bomber Furnace Witch
Zap
Spear Goblins Bomber Furnace Witch
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Furnace Witch Electro Wizard
The Log
Ice Spirit Spear Goblins Bomber Furnace Witch
Earthquake
Spear Goblins Bomber Furnace Witch
Arrows
Ice Spirit Spear Goblins Bomber Furnace Witch
Royal Delivery
Ice Spirit Spear Goblins Bomber Witch Electro Wizard
Fireball
Bomber Furnace Witch Electro Wizard
Poison
Spear Goblins Bomber Furnace Witch Electro Wizard
Lightning
Furnace Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Arrows Furnace Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Bomber Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Bomber Furnace Giant Witch
Spear Goblins
Ice Spirit Furnace Giant
Bomber
Giant Ice Spirit
Arrows
Giant
Furnace
Ice Spirit Spear Goblins Giant
Giant
Bomber Arrows Ice Spirit Spear Goblins Furnace Witch Electro Wizard
Witch
Ice Spirit Giant
Electro Wizard
Giant

Defense Synergies 0 11

Ice Spirit
Spear Goblins Bomber Furnace Witch Electro Wizard
Spear Goblins
Ice Spirit Arrows Electro Wizard
Bomber
Ice Spirit Electro Wizard
Arrows
Spear Goblins Furnace
Furnace
Ice Spirit Arrows Electro Wizard
Giant
Witch
Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Spear Goblins Bomber Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Electro Wizard
Ice Spirit Bomber Furnace Witch Electro Wizard
Furnace Witch Bomber Electro Wizard
Witch Bomber Furnace Electro Wizard
Bomber Arrows
Arrows Spear Goblins Bomber Furnace Electro Wizard
Furnace Electro Wizard Ice Spirit Spear Goblins Arrows Witch
Arrows Electro Wizard
Witch Furnace
Ice Spirit Spear Goblins Bomber Electro Wizard
Witch Electro Wizard Spear Goblins Bomber Arrows Furnace
Arrows Spear Goblins Furnace Witch Electro Wizard
Furnace Ice Spirit Bomber Witch Electro Wizard
Bomber Ice Spirit Arrows Furnace Witch Electro Wizard
Furnace Electro Wizard
Ice Spirit Furnace Electro Wizard
Bomber Arrows Furnace Witch Electro Wizard
Ice Spirit Arrows Spear Goblins Bomber Furnace Witch Electro Wizard
Arrows Furnace Witch Ice Spirit Spear Goblins Bomber Electro Wizard
Electro Wizard
Bomber Spear Goblins Arrows Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Furnace Witch Electro Wizard
Electro Wizard Bomber Arrows
Ice Spirit Spear Goblins Furnace Witch Electro Wizard
Electro Wizard
Witch
Arrows Furnace Ice Spirit Witch Electro Wizard
Spear Goblins Furnace Witch Electro Wizard
Electro Wizard Ice Spirit Spear Goblins Witch
Witch
Witch
Arrows Electro Wizard
Witch
Bomber Furnace Witch
Witch Electro Wizard Ice Spirit Spear Goblins Bomber Furnace
Arrows Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows Furnace
Arrows Ice Spirit Spear Goblins Furnace Witch
Bomber Arrows Furnace Witch
Arrows Ice Spirit
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows Furnace
Spear Goblins Bomber Arrows Furnace Witch
Arrows Furnace
Arrows
Bomber
Bomber Arrows Electro Wizard
Bomber Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Bomber Furnace Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Furnace Witch Electro Wizard
Electro Wizard Ice Spirit Witch
Bomber Arrows
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Spear Goblins Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows Bomber
Arrows
Ice Spirit Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: