My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Fire Spirit Balloon Electro Dragon Inferno Dragon Lumberjack
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Balloon Electro Dragon Inferno Dragon Lumberjack
Fireball
Balloon Electro Dragon Inferno Dragon Lumberjack
Poison
Balloon Electro Dragon
Lightning
Valkyrie Balloon Electro Dragon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Freeze Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Valkyrie Freeze Inferno Dragon Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Valkyrie Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon Inferno Dragon Lumberjack
Valkyrie
Fire Spirit Balloon Lumberjack Electro Dragon
Freeze
Balloon
Balloon
Valkyrie Freeze Lumberjack Fire Spirit Electro Dragon The Log
Electro Dragon
Valkyrie Balloon Inferno Dragon
The Log
Balloon Lumberjack
Inferno Dragon
Fire Spirit Electro Dragon
Lumberjack
Valkyrie Balloon Fire Spirit The Log

Defense Synergies 0 12

Fire Spirit
Valkyrie The Log
Valkyrie
Fire Spirit Freeze Electro Dragon The Log Lumberjack
Freeze
Valkyrie Lumberjack
Balloon
Electro Dragon
Valkyrie The Log Inferno Dragon Lumberjack
The Log
Fire Spirit Valkyrie Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon
Electro Dragon The Log
Lumberjack
Valkyrie Freeze Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon The Log
Inferno Dragon Lumberjack Valkyrie Electro Dragon The Log
Lumberjack Fire Spirit Valkyrie Freeze Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Electro Dragon
Valkyrie The Log Lumberjack
Freeze The Log Fire Spirit Valkyrie Electro Dragon Lumberjack
Inferno Dragon Fire Spirit Freeze Electro Dragon
Valkyrie Electro Dragon The Log
Inferno Dragon Lumberjack
Fire Spirit Valkyrie Lumberjack
Valkyrie Freeze Electro Dragon The Log Lumberjack
Inferno Dragon Electro Dragon
Lumberjack Fire Spirit Valkyrie Freeze Electro Dragon The Log
Fire Spirit Valkyrie Freeze Electro Dragon The Log Lumberjack
Inferno Dragon Lumberjack
Freeze The Log Inferno Dragon Lumberjack
Valkyrie Electro Dragon Lumberjack
Fire Spirit Valkyrie Electro Dragon The Log Lumberjack
Valkyrie Freeze The Log Fire Spirit Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Fire Spirit Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Valkyrie Electro Dragon The Log Inferno Dragon Lumberjack
Lumberjack Valkyrie Electro Dragon The Log
Valkyrie Lumberjack The Log
Valkyrie Inferno Dragon Lumberjack
Fire Spirit Freeze Electro Dragon
Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Freeze Electro Dragon Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon Lumberjack
Valkyrie The Log
Valkyrie Lumberjack
Valkyrie Electro Dragon
Electro Dragon Valkyrie Freeze The Log Inferno Dragon Lumberjack
Valkyrie Freeze Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Valkyrie Freeze The Log
Fire Spirit Valkyrie The Log
Fire Spirit Freeze Electro Dragon
Fire Spirit The Log
The Log Fire Spirit Freeze Electro Dragon
The Log Electro Dragon
Fire Spirit Electro Dragon Lumberjack
Valkyrie Electro Dragon The Log
Fire Spirit Electro Dragon
Fire Spirit The Log
Freeze Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Freeze
Fire Spirit Electro Dragon The Log
Fire Spirit Valkyrie Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Freeze The Log Fire Spirit Valkyrie Electro Dragon
Inferno Dragon
The Log Electro Dragon
Electro Dragon The Log
The Log
Fire Spirit Electro Dragon
Electro Dragon Freeze
Electro Dragon The Log
Freeze Electro Dragon
The Log
Fire Spirit Freeze Electro Dragon
Fire Spirit Electro Dragon
Freeze
The Log
Valkyrie Electro Dragon Lumberjack
The Log Electro Dragon
Electro Dragon
Electro Dragon Freeze The Log
Electro Dragon
Electro Dragon Freeze The Log

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