My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Royal Ghost
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Royal Ghost
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Fireball Hog Rider Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Royal Ghost Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Royal Ghost
Arrows
Zap Elite Barbarians Fireball Hog Rider
Elite Barbarians
Zap Arrows Fireball Hog Rider Wizard Royal Ghost
Fireball
Zap Arrows Hog Rider Elite Barbarians
Hog Rider
Zap Arrows Fireball Elite Barbarians Wizard
Inferno Tower
Wizard
Elite Barbarians Hog Rider Royal Ghost
Royal Ghost
Zap Elite Barbarians Wizard

Defense Synergies 1 10

Zap
Fireball Arrows Elite Barbarians Inferno Tower Royal Ghost
Arrows
Zap Fireball Inferno Tower
Elite Barbarians
Zap Wizard
Fireball
Zap Arrows Inferno Tower
Hog Rider
Inferno Tower
Zap Arrows Fireball Royal Ghost
Wizard
Elite Barbarians Royal Ghost
Royal Ghost
Zap Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Zap
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball
Arrows Fireball Zap Royal Ghost
Inferno Tower Zap Arrows Fireball Wizard
Zap Arrows Fireball Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Royal Ghost
Zap Arrows Fireball Wizard Royal Ghost
Arrows Inferno Tower Zap Fireball Wizard
Inferno Tower Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Arrows Royal Ghost
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball
Wizard Arrows Elite Barbarians Fireball Inferno Tower
Arrows Fireball Zap Elite Barbarians Wizard Royal Ghost
Zap Arrows Wizard Fireball Royal Ghost
Elite Barbarians Inferno Tower
Wizard Royal Ghost Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower Royal Ghost
Fireball Zap Arrows Elite Barbarians Wizard Royal Ghost
Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Arrows Fireball Wizard Zap
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Wizard
Wizard Fireball
Elite Barbarians Inferno Tower Zap Fireball
Arrows Zap Elite Barbarians Fireball Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Zap Royal Ghost
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Wizard Royal Ghost
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Royal Ghost

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