My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider Furnace
Zap
Fire Spirit Minions Royal Giant Furnace
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Ice Wizard
The Log
Fire Spirit Royal Giant Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Minions Furnace
Royal Delivery
Fire Spirit Minions Elite Barbarians Hog Rider Ice Wizard
Fireball
Minions Elite Barbarians Hog Rider Furnace Ice Wizard
Poison
Minions Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Ice Wizard Hog Rider Furnace Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Ice Wizard

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Elite Barbarians Furnace
Zap
Elite Barbarians Hog Rider Fire Spirit Minions Royal Giant Furnace Ice Wizard
Minions
Royal Giant Hog Rider Zap Elite Barbarians
Royal Giant
Fire Spirit Minions Furnace Ice Wizard Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Fire Spirit Minions Royal Giant Hog Rider Furnace
Hog Rider
Fire Spirit Zap Minions Royal Giant Elite Barbarians Furnace
Furnace
Royal Giant Fire Spirit Zap Elite Barbarians Hog Rider
Ice Wizard
Royal Giant Zap

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Minions Elite Barbarians Furnace Ice Wizard
Minions
Zap Ice Wizard
Royal Giant
Elite Barbarians
Zap
Hog Rider
Furnace
Zap Ice Wizard
Ice Wizard
Zap Minions Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Zap Minions Furnace Ice Wizard
Furnace Fire Spirit Minions Elite Barbarians Ice Wizard
Elite Barbarians Minions Furnace Ice Wizard
Elite Barbarians
Fire Spirit Zap Minions Furnace Ice Wizard
Minions Furnace Fire Spirit Zap Ice Wizard
Zap
Minions Elite Barbarians Furnace Ice Wizard
Elite Barbarians Fire Spirit Ice Wizard
Minions Ice Wizard Zap Furnace
Minions Zap Furnace Ice Wizard
Furnace Fire Spirit Zap Minions Elite Barbarians Ice Wizard
Fire Spirit Zap Minions Furnace
Elite Barbarians Furnace
Zap Elite Barbarians Furnace
Minions Elite Barbarians Furnace
Fire Spirit Zap Minions Elite Barbarians Furnace Ice Wizard
Zap Furnace Fire Spirit Minions Ice Wizard
Elite Barbarians
Fire Spirit Minions Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace
Zap Elite Barbarians
Zap Minions Elite Barbarians Furnace
Zap Elite Barbarians
Elite Barbarians
Fire Spirit Furnace Zap Minions Ice Wizard
Minions Elite Barbarians Furnace Ice Wizard
Elite Barbarians
Zap Minions Elite Barbarians
Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Furnace
Elite Barbarians Zap Minions Furnace
Minions Zap Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Fire Spirit Zap Furnace
Fire Spirit Zap Minions Furnace Ice Wizard
Fire Spirit Furnace
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Minions Elite Barbarians
Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians Furnace
Zap Furnace
Furnace
Minions
Fire Spirit Zap
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit Furnace Ice Wizard
Zap Ice Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Furnace Ice Wizard
Zap Minions
Elite Barbarians
Zap
Zap
Zap Fire Spirit Minions
Fire Spirit Zap Ice Wizard
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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