My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Tombstone Valkyrie Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Tombstone Zappies Guards
Zap
Royal Giant Tombstone Zappies Guards
Barbarian Barrel
Knight Tombstone Valkyrie Zappies Guards Magic Archer
The Log
Royal Giant Tombstone Zappies Guards
Earthquake
Tombstone Zappies Guards
Arrows
Tombstone Zappies Guards
Royal Delivery
Knight Valkyrie Zappies Guards Magic Archer
Fireball
Tombstone Zappies Magic Archer
Poison
Tombstone Zappies Guards Magic Archer
Lightning
Knight Tombstone Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Guards Valkyrie Zappies Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tombstone Guards

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Valkyrie Zappies Guards Magic Archer
Knight
Zap Zappies Magic Archer
Royal Giant
Zap Zappies Guards Magic Archer
Tombstone
Valkyrie
Zap Zappies Magic Archer
Zappies
Zap Knight Royal Giant Valkyrie
Guards
Zap Royal Giant
Magic Archer
Zap Knight Royal Giant Valkyrie

Defense Synergies 1 14

Zap
Knight Tombstone Valkyrie Zappies Guards Magic Archer
Knight
Magic Archer Zap Zappies
Royal Giant
Tombstone
Zap Zappies Guards Magic Archer
Valkyrie
Zap Zappies Magic Archer
Zappies
Zap Knight Tombstone Valkyrie Guards
Guards
Zap Tombstone Zappies Magic Archer
Magic Archer
Knight Zap Tombstone Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Valkyrie Zappies Magic Archer
Zap Knight Tombstone Valkyrie Zappies
Knight Tombstone Valkyrie Zappies
Knight Tombstone Valkyrie Zappies Guards
Tombstone Valkyrie
Zap Valkyrie Zappies Guards Magic Archer
Zap Tombstone Zappies Magic Archer
Zap Valkyrie Magic Archer
Zappies Tombstone
Knight Guards Valkyrie Zappies
Valkyrie Guards Zap Knight Tombstone Zappies Magic Archer
Zap Zappies Magic Archer
Tombstone Zap Knight Valkyrie Zappies Guards
Valkyrie Zap Tombstone Zappies Guards Magic Archer
Knight Tombstone Zappies
Zap Zappies
Knight Tombstone Valkyrie Zappies
Tombstone Zap Knight Valkyrie Zappies Guards Magic Archer
Zap Valkyrie Knight Tombstone Zappies Guards Magic Archer
Zappies
Valkyrie Knight Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Tombstone Zappies
Zap Knight Valkyrie Magic Archer
Tombstone Zappies Guards Zap Knight Valkyrie
Valkyrie Guards Zap Knight Zappies
Knight Tombstone Valkyrie Zappies Guards
Zap Zappies Magic Archer
Guards Knight Tombstone Valkyrie Zappies
Knight Valkyrie Zappies
Zap Knight Tombstone Valkyrie Zappies Magic Archer
Tombstone Zappies Guards
Knight Tombstone Valkyrie Zappies Guards
Zap Valkyrie Guards
Knight Tombstone Valkyrie Zappies Guards
Valkyrie Zappies Magic Archer
Tombstone Zappies Guards Zap Knight Valkyrie Magic Archer
Valkyrie Zap Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie Guards
Zap Magic Archer
Magic Archer
Knight Valkyrie Guards
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Guards
Zap Knight Valkyrie Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Valkyrie Magic Archer
Magic Archer
Zap
Zap Valkyrie Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Zappies Guards
Zap Magic Archer
Zap Zappies Magic Archer
Magic Archer
Zap Tombstone Zappies Guards Magic Archer
Zap Zappies Magic Archer
Knight Valkyrie Magic Archer
Zap Magic Archer
Zap
Zap Zappies Guards Magic Archer
Zap Zappies Magic Archer
Zap Magic Archer

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