My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Furnace Three Musketeers
Zap
Furnace Three Musketeers
Barbarian Barrel
Furnace Wizard Three Musketeers
The Log
Mini P.E.K.K.A Furnace Three Musketeers
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard Three Musketeers P.E.K.K.A
Fireball
Furnace Wizard Three Musketeers
Poison
Furnace Wizard Three Musketeers
Lightning
Mini P.E.K.K.A Furnace Wizard Three Musketeers
Rocket
Furnace Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Mini P.E.K.K.A Furnace Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Mini P.E.K.K.A Furnace Three Musketeers The Log
Mini P.E.K.K.A
Zap Furnace Wizard Mirror The Log
Furnace
Zap Mini P.E.K.K.A Mirror P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Three Musketeers
Zap Mirror The Log
Mirror
Zap The Log Mini P.E.K.K.A Furnace Three Musketeers
P.E.K.K.A
Zap Furnace Wizard The Log
The Log
Mirror Zap Mini P.E.K.K.A Three Musketeers P.E.K.K.A

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Mirror Furnace Three Musketeers P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Furnace Wizard Mirror
Furnace
Mirror Zap Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Three Musketeers
Zap The Log
Mirror
Zap Furnace Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Three Musketeers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Furnace Three Musketeers The Log
Mini P.E.K.K.A Furnace Three Musketeers P.E.K.K.A
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Furnace
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Furnace
Furnace Three Musketeers Zap Wizard
Zap P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Furnace
Mini P.E.K.K.A
Zap Furnace Wizard The Log
Three Musketeers Zap Furnace Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Wizard Three Musketeers The Log
Wizard Three Musketeers Zap Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace Three Musketeers
Zap Mini P.E.K.K.A Furnace Three Musketeers P.E.K.K.A The Log
Wizard Three Musketeers Mini P.E.K.K.A Furnace P.E.K.K.A
Zap Furnace Wizard Three Musketeers The Log
Zap Furnace Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Three Musketeers
Wizard Mini P.E.K.K.A Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Three Musketeers
Furnace Wizard Zap Three Musketeers
Mini P.E.K.K.A P.E.K.K.A Furnace
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Three Musketeers
Wizard Furnace Three Musketeers
Zap Mini P.E.K.K.A Furnace Three Musketeers P.E.K.K.A The Log
Zap Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap Furnace The Log
Wizard Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Three Musketeers
Zap Wizard The Log
Zap Wizard
Three Musketeers The Log
Zap Furnace The Log
Zap Furnace Wizard Three Musketeers The Log
Furnace Wizard Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Three Musketeers The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Furnace Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap
Zap Wizard Three Musketeers
The Log
Mini P.E.K.K.A Wizard Three Musketeers
The Log Zap Wizard
Zap
Three Musketeers P.E.K.K.A
Zap The Log
Zap
Zap The Log

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