My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Flying Machine Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Rascals Royal Ghost Magic Archer
The Log
Goblin Gang Rascals Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Rascals Flying Machine
Royal Delivery
Goblin Gang Rascals Flying Machine Hog Rider Royal Ghost Magic Archer
Fireball
Goblin Gang Rascals Flying Machine Hog Rider Magic Archer
Poison
Goblin Gang Rascals Flying Machine Magic Archer
Lightning
Magic Archer
Rocket
Rascals Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Flying Machine Hog Rider Magic Archer Rascals Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Flying Machine

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Flying Machine Royal Ghost Magic Archer
Goblin Gang
Hog Rider Royal Ghost
Rascals
Flying Machine Hog Rider Magic Archer
Flying Machine
Zap Rascals Hog Rider Royal Ghost
Hog Rider
Zap Goblin Gang Lightning Rascals Flying Machine Magic Archer
Lightning
Hog Rider
Royal Ghost
Zap Goblin Gang Flying Machine Magic Archer
Magic Archer
Zap Rascals Hog Rider Royal Ghost

Defense Synergies 0 9

Zap
Goblin Gang Rascals Flying Machine Royal Ghost Magic Archer
Goblin Gang
Zap Rascals Flying Machine Magic Archer
Rascals
Zap Goblin Gang
Flying Machine
Zap Goblin Gang Royal Ghost
Hog Rider
Lightning
Royal Ghost
Zap Flying Machine
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine Magic Archer
Zap Goblin Gang Rascals Flying Machine
Goblin Gang Rascals Lightning
Goblin Gang Rascals
Lightning
Goblin Gang Zap Rascals Flying Machine Royal Ghost Magic Archer
Lightning Zap Goblin Gang Rascals Flying Machine Magic Archer
Lightning Zap Rascals Flying Machine Magic Archer
Goblin Gang Rascals
Goblin Gang Rascals Royal Ghost
Goblin Gang Zap Rascals Flying Machine Royal Ghost Magic Archer
Zap Goblin Gang Rascals Flying Machine Magic Archer
Zap Goblin Gang Rascals Flying Machine Lightning
Zap Goblin Gang Rascals Royal Ghost Magic Archer
Goblin Gang Rascals
Zap Goblin Gang Rascals Lightning
Goblin Gang Rascals
Zap Goblin Gang Rascals Flying Machine Royal Ghost Magic Archer
Zap Rascals Flying Machine Royal Ghost Magic Archer
Goblin Gang Rascals Royal Ghost Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Royal Ghost
Zap Goblin Gang Flying Machine Lightning Royal Ghost Magic Archer
Goblin Gang Zap Rascals Lightning
Goblin Gang Lightning Zap Rascals
Goblin Gang Rascals
Zap Goblin Gang Rascals Flying Machine Magic Archer
Goblin Gang Rascals Flying Machine Lightning
Rascals
Zap Lightning Flying Machine Magic Archer
Goblin Gang
Rascals Flying Machine
Lightning Zap
Rascals Lightning Goblin Gang
Rascals Flying Machine Magic Archer
Goblin Gang Rascals Zap Flying Machine Lightning Magic Archer
Zap Rascals Flying Machine Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Rascals Flying Machine Royal Ghost
Zap Flying Machine Royal Ghost Magic Archer
Lightning Flying Machine Magic Archer
Lightning Rascals Flying Machine
Zap Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Lightning Magic Archer
Zap Flying Machine Lightning
Lightning Goblin Gang
Lightning Zap Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Flying Machine Lightning Magic Archer
Lightning Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Magic Archer Flying Machine
Lightning
Lightning
Lightning Zap Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap Flying Machine
Zap Magic Archer
Zap Flying Machine Lightning Royal Ghost Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Zap Magic Archer
Lightning Zap Flying Machine Magic Archer
Zap Lightning Flying Machine
Lightning
Lightning Zap Magic Archer
Zap Lightning Magic Archer
Lightning Magic Archer
Zap Lightning Goblin Gang Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Goblin Gang Rascals Flying Machine Magic Archer
Zap Flying Machine Lightning Magic Archer
Lightning Zap
Flying Machine
Zap Goblin Gang Rascals Flying Machine Lightning Magic Archer
Zap Flying Machine Lightning Magic Archer
Lightning Zap Flying Machine Royal Ghost Magic Archer

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