My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Minion Horde X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Minion Horde
Giant Snowball
Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch
Zap
Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch X-Bow
Barbarian Barrel
Goblins Spear Goblins Goblin Hut Witch X-Bow
The Log
Goblins Spear Goblins Goblin Hut Witch X-Bow
Earthquake
Spear Goblins Goblin Hut Witch X-Bow
Arrows
Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch
Royal Delivery
Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch
Fireball
Minions Minion Horde Goblin Hut Witch X-Bow
Poison
Spear Goblins Minions Minion Horde Goblin Hut Witch X-Bow
Lightning
Goblin Hut Witch X-Bow
Rocket
Minion Horde Goblin Hut Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Minions Minion Horde Goblin Hut Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Minions

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Spear Goblins
Goblin Hut X-Bow
Arrows
X-Bow
Minions
Minion Horde
Goblin Hut
Spear Goblins X-Bow
Witch
X-Bow
Goblins Spear Goblins Arrows Goblin Hut

Defense Synergies 0 9

Goblins
Minion Horde X-Bow
Spear Goblins
Arrows Minions Goblin Hut X-Bow
Arrows
Spear Goblins Goblin Hut
Minions
Spear Goblins X-Bow
Minion Horde
Goblins
Goblin Hut
Spear Goblins Arrows X-Bow
Witch
X-Bow
Goblins Spear Goblins Minions Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Minion Horde Goblin Hut X-Bow
Minion Horde Goblins Minions Goblin Hut Witch X-Bow
Minion Horde Goblin Hut Witch Goblins Minions
Minion Horde Goblin Hut Witch Goblins Minions
Arrows X-Bow
Arrows Goblins Spear Goblins Minions X-Bow
Minions Minion Horde Spear Goblins Arrows Goblin Hut Witch X-Bow
Arrows X-Bow
Minion Horde Witch Goblins Minions Goblin Hut X-Bow
Goblins Spear Goblins Minion Horde
Goblins Minions Minion Horde Witch Spear Goblins Arrows Goblin Hut X-Bow
Arrows Minions Minion Horde Spear Goblins Goblin Hut Witch
Minion Horde Goblin Hut Minions Witch X-Bow
Goblins Arrows Minions Minion Horde Goblin Hut Witch X-Bow
Minion Horde Goblin Hut X-Bow
Minion Horde Goblin Hut X-Bow
Minion Horde Goblins Arrows Minions Goblin Hut Witch X-Bow
Arrows Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch X-Bow
Arrows Witch Spear Goblins Minions Goblin Hut
Goblin Hut
Goblins Spear Goblins Arrows Minions Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Goblin Hut Witch X-Bow
Arrows X-Bow
Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch
Minion Horde X-Bow
Minion Horde Goblin Hut Witch
Arrows Minions Minion Horde Goblin Hut Witch
Goblins Spear Goblins Minions Minion Horde Goblin Hut Witch
Minion Horde
Minion Horde Goblins Spear Goblins Minions Goblin Hut Witch X-Bow
Witch Minion Horde Goblin Hut
Minions Minion Horde Goblin Hut Witch
Arrows
Minion Horde Witch
Minion Horde Witch
Goblin Hut Witch Goblins Spear Goblins Minions Minion Horde X-Bow
Arrows Minions Minion Horde Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde X-Bow
Arrows X-Bow
Arrows Minion Horde Goblin Hut X-Bow
Arrows
Arrows Minion Horde
Arrows Spear Goblins Minions Minion Horde Witch
Arrows Minion Horde Witch
Arrows X-Bow
Arrows X-Bow
Goblins Minions Minion Horde X-Bow
Arrows Minion Horde X-Bow
Arrows
Goblin Hut
Arrows Minions Minion Horde X-Bow
Arrows Goblin Hut X-Bow
X-Bow Spear Goblins Arrows Minion Horde Goblin Hut Witch
Arrows Minion Horde Goblin Hut X-Bow
Arrows
Minions Minion Horde
Arrows X-Bow
Arrows Witch X-Bow
Minions Minion Horde X-Bow
Arrows
X-Bow
Arrows Minion Horde X-Bow
Arrows Witch
Minion Horde Witch
Arrows X-Bow Witch
Arrows Witch X-Bow
Arrows X-Bow
Arrows Minion Horde Witch X-Bow
Minions Minion Horde Goblin Hut Witch
Minion Horde
Arrows Minion Horde X-Bow
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Spear Goblins Minions Goblin Hut Witch X-Bow
Arrows Witch
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minions Minion Horde Witch
Witch
Witch X-Bow

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