My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Cannon Cart
Giant Snowball
Mega Minion Guards
Zap
Royal Giant Guards Cannon Cart
Barbarian Barrel
Wizard Guards Cannon Cart
The Log
Royal Giant Guards Cannon Cart
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Wizard Guards Cannon Cart P.E.K.K.A
Fireball
Mega Minion Wizard Cannon Cart
Poison
Mega Minion Wizard Guards
Lightning
Mega Minion Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Wizard Cannon Cart Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Guards Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Mega Minion Cannon Cart Lightning
Royal Giant
Arrows Lightning Mega Minion Wizard Guards Cannon Cart
Mega Minion
Arrows Royal Giant
Wizard
Royal Giant P.E.K.K.A
Guards
Royal Giant
Cannon Cart
Arrows Royal Giant Lightning
Lightning
Royal Giant Arrows Cannon Cart
P.E.K.K.A
Arrows Wizard

Defense Synergies 0 11

Arrows
Mega Minion Cannon Cart Lightning P.E.K.K.A
Royal Giant
Mega Minion
Arrows Wizard Guards Cannon Cart
Wizard
Mega Minion Guards Cannon Cart P.E.K.K.A
Guards
Mega Minion Wizard Cannon Cart
Cannon Cart
Arrows Mega Minion Wizard Guards
Lightning
Arrows
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Mega Minion Wizard
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Mega Minion Cannon Cart Lightning
P.E.K.K.A Mega Minion Guards Cannon Cart
Lightning Arrows P.E.K.K.A
Arrows Mega Minion Guards Cannon Cart
Mega Minion Lightning Arrows Wizard
Lightning Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A
Guards Cannon Cart
Guards Arrows Mega Minion Wizard Cannon Cart
Arrows Mega Minion Wizard
P.E.K.K.A Wizard Guards Cannon Cart Lightning
Wizard Arrows Mega Minion Guards Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A
Wizard Arrows Cannon Cart P.E.K.K.A
Arrows Mega Minion Wizard Guards Cannon Cart
Arrows Wizard Mega Minion Guards Cannon Cart
P.E.K.K.A Cannon Cart
Wizard Arrows Guards Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart P.E.K.K.A
Arrows Mega Minion Wizard Cannon Cart Lightning
Guards P.E.K.K.A Cannon Cart Lightning
Guards Lightning P.E.K.K.A Cannon Cart
P.E.K.K.A Guards Cannon Cart
Arrows Wizard
Guards P.E.K.K.A Mega Minion Cannon Cart Lightning
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards Cannon Cart
Lightning P.E.K.K.A Arrows Guards
Cannon Cart Lightning P.E.K.K.A Wizard Guards
Wizard Cannon Cart
Guards Mega Minion Cannon Cart Lightning P.E.K.K.A
Arrows Mega Minion Wizard Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows Cannon Cart
Cannon Cart Lightning Arrows Guards
Wizard Arrows
Arrows Wizard Mega Minion
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Guards
Lightning Arrows Wizard Cannon Cart
Lightning Arrows Wizard
Lightning Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Wizard Cannon Cart
Lightning Arrows Wizard Cannon Cart
Lightning Arrows
Lightning
Lightning Arrows Mega Minion Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Cannon Cart
Arrows Wizard
Mega Minion
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Mega Minion Wizard Guards
Lightning Mega Minion
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Guards Cannon Cart
Lightning Arrows Mega Minion Wizard
Arrows
Lightning Mega Minion Wizard Cannon Cart
Arrows Wizard Lightning
Lightning Arrows
Mega Minion Cannon Cart P.E.K.K.A
Guards Lightning
Lightning
Lightning Cannon Cart

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