My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Wizard Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Bandit
Giant Snowball
Bats Zappies Royal Hogs Guards
Zap
Bats Zappies Royal Hogs Guards Goblin Giant Bandit
Barbarian Barrel
Zappies Wizard Royal Hogs Guards Bandit
The Log
Zappies Royal Hogs Guards Bandit
Earthquake
Zappies Royal Hogs Guards
Arrows
Bats Zappies Royal Hogs Guards
Royal Delivery
Bats Zappies Wizard Royal Hogs Guards Bandit
Fireball
Zappies Wizard Royal Hogs Bandit
Poison
Bats Zappies Wizard Royal Hogs Guards
Lightning
Wizard Bandit
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Bandit Zappies Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Goblin Giant Bandit
Arrows
Royal Hogs Goblin Giant Bandit
Zappies
Royal Hogs Goblin Giant Bandit
Wizard
Royal Hogs Goblin Giant Bandit
Royal Hogs
Arrows Bats Zappies Wizard Guards Bandit
Guards
Royal Hogs Bandit
Goblin Giant
Bats Arrows Zappies Wizard Bandit
Bandit
Bats Arrows Zappies Wizard Royal Hogs Guards Goblin Giant

Defense Synergies 0 8

Bats
Zappies Goblin Giant Bandit
Arrows
Bandit
Zappies
Bats Guards Bandit
Wizard
Guards Bandit
Royal Hogs
Guards
Zappies Wizard
Goblin Giant
Bats
Bandit
Bats Arrows Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Goblin Giant
Bats Zappies Bandit
Bats Zappies Bandit
Bats Zappies Guards Bandit
Arrows
Arrows Bats Zappies Guards Bandit
Bats Arrows Zappies Wizard
Arrows Goblin Giant Bandit
Zappies
Guards Zappies Bandit
Bats Guards Arrows Zappies Wizard Goblin Giant Bandit
Arrows Bats Zappies Wizard
Bats Zappies Wizard Guards Bandit
Wizard Bats Arrows Zappies Guards
Zappies Bandit
Zappies Bandit
Wizard Bats Arrows Zappies
Arrows Bats Zappies Wizard Guards Bandit
Arrows Wizard Bats Zappies Guards Bandit
Zappies
Wizard Bats Arrows Zappies Guards Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Bandit
Bandit Arrows Wizard
Zappies Guards Bandit Bats Goblin Giant
Guards Bats Zappies Goblin Giant Bandit
Zappies Guards Goblin Giant Bandit
Arrows Wizard Bats Zappies Goblin Giant
Guards Bats Zappies Goblin Giant Bandit
Zappies Goblin Giant
Bats Zappies Bandit
Zappies Guards Goblin Giant
Bats Zappies Guards
Arrows Guards Goblin Giant
Zappies Wizard Guards Goblin Giant Bandit
Wizard Zappies
Zappies Guards Bats Goblin Giant
Bats Arrows Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Bandit
Arrows Goblin Giant Bandit
Arrows Guards
Wizard Arrows
Arrows Wizard Bats Goblin Giant
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Bats Guards
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Bats
Arrows Wizard Bandit
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Bats Arrows Wizard
Bats Zappies Wizard Guards
Arrows Wizard Bandit
Arrows Zappies
Arrows Wizard
Bats Zappies Guards Bandit
Arrows Zappies Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Bats Zappies Guards
Bats Zappies
Goblin Giant Bandit

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