My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Witch Balloon Lumberjack
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Witch Balloon Lumberjack
Fireball
Goblin Gang Wizard Witch Balloon Lumberjack
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Fireball Valkyrie Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Gang Fireball Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Fireball
Valkyrie
Balloon Lumberjack Goblin Gang Wizard Witch
Wizard
Valkyrie Balloon Lumberjack
Barbarian Barrel
Balloon Lumberjack
Witch
Valkyrie Lumberjack
Balloon
Valkyrie Barbarian Barrel Lumberjack Goblin Gang Wizard
Lumberjack
Valkyrie Balloon Wizard Barbarian Barrel Witch

Defense Synergies 1 13

Goblin Gang
Valkyrie Barbarian Barrel Lumberjack
Fireball
Barbarian Barrel Valkyrie Lumberjack
Valkyrie
Goblin Gang Fireball Wizard Witch Lumberjack
Wizard
Valkyrie Barbarian Barrel Lumberjack
Barbarian Barrel
Fireball Goblin Gang Wizard Witch Lumberjack
Witch
Valkyrie Barbarian Barrel Lumberjack
Balloon
Lumberjack
Goblin Gang Fireball Valkyrie Wizard Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Barbarian Barrel
Lumberjack Goblin Gang Valkyrie Witch
Goblin Gang Witch Lumberjack Valkyrie
Witch Lumberjack Goblin Gang Valkyrie
Fireball Valkyrie Barbarian Barrel Lumberjack
Goblin Gang Fireball Barbarian Barrel Valkyrie Lumberjack
Goblin Gang Fireball Wizard Witch
Fireball Valkyrie Barbarian Barrel
Witch Goblin Gang Lumberjack
Goblin Gang Valkyrie Barbarian Barrel Lumberjack
Goblin Gang Valkyrie Witch Fireball Wizard Barbarian Barrel Lumberjack
Goblin Gang Fireball Wizard Witch
Lumberjack Goblin Gang Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Goblin Gang Barbarian Barrel Witch Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Wizard Goblin Gang Fireball Valkyrie Witch Lumberjack
Fireball Goblin Gang Valkyrie Wizard Barbarian Barrel Witch Lumberjack
Valkyrie Wizard Barbarian Barrel Witch Fireball Lumberjack
Lumberjack
Goblin Gang Valkyrie Wizard Fireball Barbarian Barrel Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Fireball Barbarian Barrel Witch
Fireball Goblin Gang Valkyrie Wizard Barbarian Barrel Lumberjack
Goblin Gang Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Lumberjack Fireball Barbarian Barrel
Goblin Gang Valkyrie Witch Lumberjack
Fireball Wizard Goblin Gang Witch
Goblin Gang Fireball Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Fireball Valkyrie Barbarian Barrel Witch
Witch Goblin Gang
Valkyrie Witch Lumberjack
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Wizard Witch Lumberjack
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Fireball Valkyrie Barbarian Barrel Lumberjack
Valkyrie Fireball Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Wizard Valkyrie Barbarian Barrel
Fireball Wizard Witch
Wizard Witch
Fireball Wizard Barbarian Barrel
Fireball Wizard
Goblin Gang Fireball Lumberjack
Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Witch
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel Witch
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel Witch
Witch
Fireball Wizard Barbarian Barrel Witch
Fireball Wizard Witch
Fireball Barbarian Barrel
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Barbarian Barrel Witch
Fireball Wizard Witch
Fireball Barbarian Barrel
Fireball Goblin Gang Valkyrie Wizard Lumberjack
Fireball Wizard
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Witch

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