My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Giant Skeleton
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Baby Dragon Witch Giant Skeleton
Fireball
Baby Dragon Witch
Poison
Bats Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fireball Baby Dragon Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Fireball

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Zap Baby Dragon
Zap
Fireball Giant Tornado Bats Baby Dragon Witch Giant Skeleton
Fireball
Zap Tornado Giant Baby Dragon
Giant
Bats Zap Fireball Tornado Baby Dragon Witch
Tornado
Zap Fireball Baby Dragon Giant Witch Giant Skeleton
Baby Dragon
Tornado Bats Zap Fireball Giant Witch Giant Skeleton
Witch
Zap Giant Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Zap Tornado Baby Dragon Witch

Defense Synergies 2 13

Bats
Zap Baby Dragon Giant Skeleton
Zap
Fireball Bats Tornado Baby Dragon Witch Giant Skeleton
Fireball
Zap Tornado
Giant
Tornado
Fireball Zap Baby Dragon Witch Giant Skeleton
Baby Dragon
Bats Zap Tornado Witch Giant Skeleton
Witch
Zap Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Zap Tornado Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Bats Zap Witch
Tornado Witch Bats Giant Skeleton
Witch Bats
Fireball Tornado Giant Skeleton
Fireball Tornado Bats Zap Baby Dragon
Bats Tornado Zap Fireball Baby Dragon Witch
Zap Fireball Baby Dragon Giant Skeleton
Witch Tornado
Tornado Giant Skeleton
Bats Witch Zap Fireball Tornado Baby Dragon Giant Skeleton
Bats Zap Fireball Tornado Baby Dragon Witch
Bats Zap Fireball Witch Giant Skeleton
Fireball Bats Zap Tornado Baby Dragon Witch
Tornado Zap Fireball
Bats Fireball Tornado Witch
Fireball Bats Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch Bats Fireball Giant Skeleton
Tornado
Bats Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch Giant Skeleton
Fireball Zap Baby Dragon
Giant Skeleton Bats Zap Witch
Giant Skeleton Bats Zap Fireball Tornado
Giant Skeleton Witch
Fireball Bats Zap Tornado Baby Dragon Witch
Bats Fireball Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Fireball Tornado Baby Dragon Witch
Witch
Bats Witch Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Fireball Witch
Fireball Baby Dragon Witch
Witch Bats Zap Fireball Tornado Baby Dragon Giant Skeleton
Bats Zap Fireball Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Zap Baby Dragon
Fireball Bats Zap Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado
Bats Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Tornado
Bats
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon Witch
Witch
Fireball Zap Tornado Baby Dragon Witch
Fireball Zap Tornado Baby Dragon Witch
Fireball Zap Tornado Baby Dragon
Bats Zap Fireball Tornado Baby Dragon Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Fireball Witch
Fireball Zap Tornado Baby Dragon Witch
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado Giant Skeleton
Zap Bats Fireball Tornado Baby Dragon Witch Giant Skeleton
Bats Zap Fireball Tornado Witch
Zap Fireball Tornado Baby Dragon Witch Giant Skeleton

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