My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Miner
Giant Snowball
Goblin Gang Hog Rider Goblin Hut Witch Miner
Zap
Goblin Gang Goblin Hut Witch
Barbarian Barrel
Goblin Gang Goblin Hut Wizard Witch Giant Skeleton
The Log
Goblin Gang Hog Rider Goblin Hut Witch Giant Skeleton
Earthquake
Goblin Gang Hog Rider Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Hog Rider Goblin Hut Wizard Witch Giant Skeleton Miner
Fireball
Goblin Gang Hog Rider Goblin Hut Wizard Witch
Poison
Goblin Gang Goblin Hut Wizard Witch
Lightning
Goblin Hut Wizard Witch
Rocket
Hog Rider Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Miner Hog Rider Goblin Hut Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Miner Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Goblin Hut Giant Skeleton
Hog Rider
Goblin Gang The Log Goblin Hut Wizard Witch Giant Skeleton
Goblin Hut
Goblin Gang Hog Rider Giant Skeleton The Log Miner
Wizard
Hog Rider Giant Skeleton Miner
Witch
Hog Rider Giant Skeleton Miner
Giant Skeleton
Goblin Gang Hog Rider Goblin Hut Wizard Witch The Log Miner
The Log
Hog Rider Goblin Hut Giant Skeleton Miner
Miner
Goblin Gang Goblin Hut Wizard Witch Giant Skeleton The Log

Defense Synergies 0 12

Goblin Gang
Goblin Hut Giant Skeleton The Log Miner
Hog Rider
Goblin Hut
Goblin Gang Wizard Giant Skeleton
Wizard
Goblin Hut Giant Skeleton The Log
Witch
Giant Skeleton The Log
Giant Skeleton
Goblin Gang Goblin Hut Wizard Witch The Log
The Log
Goblin Gang Wizard Witch Giant Skeleton Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log
Goblin Gang Goblin Hut Witch The Log
Goblin Gang Goblin Hut Witch Giant Skeleton
Goblin Hut Witch Goblin Gang
Giant Skeleton The Log
Goblin Gang The Log
Goblin Gang Goblin Hut Wizard Witch
Giant Skeleton The Log
Witch Goblin Gang Goblin Hut
Goblin Gang Giant Skeleton Miner
Goblin Gang Witch Goblin Hut Wizard Giant Skeleton The Log
Goblin Gang Goblin Hut Wizard Witch
Goblin Hut Goblin Gang Wizard Witch Giant Skeleton The Log
Wizard Goblin Gang Goblin Hut Witch The Log
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log
Wizard Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Wizard Witch The Log
Wizard Witch The Log Goblin Hut Giant Skeleton
Goblin Hut
Goblin Gang Wizard Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Witch Giant Skeleton
Goblin Gang Wizard The Log Miner
Goblin Gang Giant Skeleton Goblin Hut Witch The Log
Goblin Gang Giant Skeleton The Log
Giant Skeleton Goblin Gang Goblin Hut Witch
Wizard Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Hut Witch The Log
Witch Goblin Gang Goblin Hut
Goblin Hut Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Goblin Hut Witch Giant Skeleton The Log
Goblin Hut Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Miner
Goblin Hut Giant Skeleton The Log Miner
Giant Skeleton The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Miner Wizard
Goblin Gang
Miner Wizard The Log
Wizard
Goblin Hut The Log Miner
Goblin Hut The Log
Goblin Hut Wizard Witch The Log
Goblin Hut Wizard The Log
Wizard The Log
Wizard Witch The Log Miner
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Miner Wizard Witch
Wizard Witch The Log Miner
Miner The Log
Wizard Witch
Goblin Hut Wizard Witch
Wizard The Log Miner
Giant Skeleton
Wizard The Log
Goblin Gang Goblin Hut Witch
Wizard Witch
The Log
Miner Goblin Gang Wizard
The Log Wizard
Giant Skeleton
Goblin Gang Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Miner

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