My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Barbarians Valkyrie Princess Ice Wizard
The Log
Goblin Gang Barbarians Hog Rider Princess
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Barbarians Valkyrie Hog Rider Princess Ice Wizard
Fireball
Goblin Gang Barbarians Hog Rider Princess Ice Wizard
Poison
Goblin Gang Barbarians Princess Ice Wizard
Lightning
Knight Valkyrie Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Princess Ice Wizard Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Princess

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Valkyrie Princess Ice Wizard
Knight
Goblin Gang Hog Rider Princess Zap Ice Wizard
Goblin Gang
Knight Hog Rider Valkyrie Princess
Barbarians
Hog Rider
Valkyrie
Hog Rider Zap Goblin Gang
Hog Rider
Zap Knight Goblin Gang Valkyrie Barbarians Princess
Princess
Knight Zap Goblin Gang Hog Rider
Ice Wizard
Zap Knight

Defense Synergies 3 13

Zap
Knight Goblin Gang Barbarians Valkyrie Princess Ice Wizard
Knight
Goblin Gang Princess Ice Wizard Zap
Goblin Gang
Knight Zap Barbarians Valkyrie Princess Ice Wizard
Barbarians
Zap Goblin Gang
Valkyrie
Zap Goblin Gang Princess Ice Wizard
Hog Rider
Princess
Knight Zap Goblin Gang Valkyrie Ice Wizard
Ice Wizard
Knight Zap Goblin Gang Valkyrie Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Barbarians Zap Knight Goblin Gang Valkyrie Ice Wizard
Goblin Gang Barbarians Knight Valkyrie Ice Wizard
Barbarians Knight Goblin Gang Valkyrie Ice Wizard
Barbarians Valkyrie Princess
Goblin Gang Zap Valkyrie Ice Wizard
Zap Goblin Gang Princess Ice Wizard
Zap Barbarians Valkyrie
Barbarians Goblin Gang Princess Ice Wizard
Knight Goblin Gang Barbarians Valkyrie Ice Wizard
Goblin Gang Barbarians Valkyrie Ice Wizard Zap Knight Princess
Zap Goblin Gang Princess Ice Wizard
Barbarians Zap Knight Goblin Gang Valkyrie Ice Wizard
Valkyrie Zap Goblin Gang Barbarians Princess
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Knight Goblin Gang Valkyrie
Zap Knight Goblin Gang Barbarians Valkyrie Ice Wizard
Zap Valkyrie Knight Barbarians Princess Ice Wizard
Barbarians
Goblin Gang Valkyrie Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Valkyrie Zap
Zap Knight Goblin Gang Valkyrie
Goblin Gang Barbarians Zap Knight Valkyrie
Goblin Gang Valkyrie Zap Knight Barbarians
Barbarians Knight Goblin Gang Valkyrie
Zap Goblin Gang Princess Ice Wizard
Goblin Gang Knight Barbarians Valkyrie Ice Wizard
Knight Barbarians Valkyrie
Zap Knight Barbarians Valkyrie
Goblin Gang Barbarians
Knight Barbarians Valkyrie
Zap Barbarians Valkyrie
Barbarians Knight Goblin Gang Valkyrie
Barbarians Valkyrie Princess
Goblin Gang Barbarians Zap Knight Valkyrie
Valkyrie Zap Barbarians Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Zap Princess Ice Wizard
Knight Barbarians Valkyrie
Zap Valkyrie
Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Goblin Gang
Zap Knight Valkyrie Princess
Zap Princess
Knight Princess
Princess
Princess Zap
Zap Princess
Princess
Zap Princess
Zap Valkyrie Princess
Princess
Zap Barbarians
Zap Valkyrie Princess Ice Wizard
Zap Princess Ice Wizard
Zap Princess
Zap
Zap Princess Ice Wizard
Zap
Zap
Zap Princess
Princess
Zap Goblin Gang Barbarians Princess
Zap Princess Ice Wizard
Knight Goblin Gang Valkyrie Princess
Zap Princess
Zap
Zap Goblin Gang Princess
Zap Princess
Zap Princess

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