My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Skeleton Army Ram Rider
Giant Snowball
Minions Skeleton Barrel Barbarians Skeleton Army Ram Rider
Zap
Minions Skeleton Barrel Skeleton Army Ram Rider
Barbarian Barrel
Skeleton Barrel Barbarians Valkyrie Skeleton Army Electro Wizard
The Log
Skeleton Barrel Barbarians Skeleton Army Ram Rider
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Barrel Skeleton Army
Royal Delivery
Minions Skeleton Barrel Barbarians Valkyrie Skeleton Army Electro Wizard Ram Rider
Fireball
Minions Skeleton Barrel Barbarians Skeleton Army Electro Wizard Ram Rider
Poison
Minions Skeleton Barrel Barbarians Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard Ram Rider
Rocket
Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Skeleton Army Valkyrie Electro Wizard Barbarians Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Barrel Skeleton Army Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Valkyrie Ram Rider
Skeleton Barrel
Minions Valkyrie Lightning Ram Rider
Barbarians
Valkyrie
Minions Skeleton Barrel Electro Wizard Ram Rider
Skeleton Army
Lightning
Ram Rider Skeleton Barrel
Electro Wizard
Valkyrie Ram Rider
Ram Rider
Lightning Minions Skeleton Barrel Valkyrie Electro Wizard

Defense Synergies 1 6

Minions
Valkyrie Electro Wizard Ram Rider
Skeleton Barrel
Barbarians
Skeleton Army
Valkyrie
Minions Electro Wizard
Skeleton Army
Barbarians Electro Wizard
Lightning
Electro Wizard
Minions Valkyrie Skeleton Army Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Skeleton Barrel Valkyrie Electro Wizard Ram Rider
Barbarians Skeleton Army Minions Valkyrie Electro Wizard Ram Rider
Barbarians Skeleton Army Ram Rider Minions Valkyrie Lightning Electro Wizard
Barbarians Skeleton Army Minions Valkyrie Electro Wizard Ram Rider
Lightning Barbarians Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie Electro Wizard
Minions Lightning Electro Wizard Ram Rider
Lightning Skeleton Barrel Barbarians Valkyrie Electro Wizard Ram Rider
Barbarians Minions Skeleton Army
Skeleton Army Barbarians Valkyrie Electro Wizard
Minions Barbarians Valkyrie Skeleton Army Electro Wizard Ram Rider
Minions Electro Wizard Ram Rider
Barbarians Skeleton Army Minions Valkyrie Lightning Electro Wizard Ram Rider
Valkyrie Skeleton Army Minions Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard Ram Rider
Barbarians Skeleton Army Lightning Electro Wizard Ram Rider
Barbarians Minions Valkyrie Skeleton Army Electro Wizard
Minions Barbarians Valkyrie Skeleton Army Electro Wizard Ram Rider
Valkyrie Minions Barbarians Electro Wizard Ram Rider
Barbarians Electro Wizard Ram Rider
Valkyrie Skeleton Army Minions Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Electro Wizard
Electro Wizard Skeleton Barrel Valkyrie Lightning
Barbarians Skeleton Army Minions Valkyrie Lightning Electro Wizard Ram Rider
Valkyrie Skeleton Army Lightning Barbarians Electro Wizard Ram Rider
Barbarians Valkyrie Skeleton Army Ram Rider
Minions Skeleton Barrel Electro Wizard Ram Rider
Skeleton Army Minions Barbarians Valkyrie Lightning Electro Wizard Ram Rider
Barbarians Valkyrie Skeleton Army
Lightning Electro Wizard Minions Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Valkyrie
Skeleton Army Lightning Barbarians Valkyrie Electro Wizard
Barbarians Skeleton Army Lightning Valkyrie Ram Rider
Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Electro Wizard Minions Valkyrie Lightning
Minions Valkyrie Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Valkyrie
Skeleton Barrel Electro Wizard Ram Rider
Lightning Skeleton Barrel
Lightning Skeleton Barrel Barbarians Valkyrie
Valkyrie
Minions Skeleton Barrel Ram Rider
Skeleton Barrel Lightning Ram Rider
Skeleton Barrel Lightning Ram Rider
Lightning Minions Electro Wizard
Lightning Skeleton Barrel Valkyrie Electro Wizard Ram Rider
Lightning
Lightning Skeleton Barrel
Lightning Minions Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning
Minions Lightning
Lightning Skeleton Barrel Electro Wizard
Lightning Skeleton Barrel Valkyrie
Lightning Minions
Lightning
Lightning
Lightning Skeleton Barrel Barbarians
Valkyrie
Skeleton Barrel Lightning Electro Wizard Ram Rider
Lightning Skeleton Barrel Ram Rider
Lightning Skeleton Barrel
Lightning Electro Wizard
Lightning Electro Wizard Minions Skeleton Barrel
Lightning
Lightning
Lightning Electro Wizard
Lightning
Skeleton Barrel Lightning Electro Wizard Minions Barbarians Skeleton Army
Lightning Electro Wizard Ram Rider
Lightning Valkyrie Electro Wizard
Skeleton Barrel Lightning
Lightning
Minions Lightning Electro Wizard
Lightning Electro Wizard
Lightning Skeleton Barrel Electro Wizard

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