My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Goblin Hut Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Ram Rider
Giant Snowball
Bats Goblin Hut Skeleton Army Ram Rider
Zap
Bats Royal Giant Goblin Hut Skeleton Army Ram Rider
Barbarian Barrel
Goblin Hut Skeleton Army Executioner
The Log
Royal Giant Goblin Hut Skeleton Army Ram Rider
Earthquake
Goblin Hut Skeleton Army
Arrows
Bats Goblin Hut Skeleton Army
Royal Delivery
Bats Goblin Hut Skeleton Army Executioner Ram Rider
Fireball
Goblin Hut Skeleton Army Executioner Ram Rider
Poison
Bats Goblin Hut Skeleton Army Executioner
Lightning
Goblin Hut Executioner Ram Rider
Rocket
Goblin Hut Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Fireball Goblin Hut Executioner Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ram Rider
Royal Giant
Bats Fireball Goblin Hut Tornado Executioner
Fireball
Royal Giant Tornado Ram Rider
Goblin Hut
Royal Giant Ram Rider
Skeleton Army
Tornado
Fireball Executioner Royal Giant Ram Rider
Executioner
Tornado Royal Giant
Ram Rider
Bats Fireball Goblin Hut Tornado

Defense Synergies 2 5

Bats
Royal Giant
Fireball
Tornado Goblin Hut Ram Rider
Goblin Hut
Fireball Skeleton Army
Skeleton Army
Goblin Hut Executioner
Tornado
Fireball Executioner Ram Rider
Executioner
Tornado Skeleton Army
Ram Rider
Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Executioner Ram Rider
Skeleton Army Bats Goblin Hut Executioner Ram Rider
Goblin Hut Skeleton Army Tornado Ram Rider Bats Executioner
Goblin Hut Skeleton Army Bats Ram Rider
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Bats Executioner
Bats Tornado Ram Rider Fireball Goblin Hut Executioner
Fireball Ram Rider
Goblin Hut Skeleton Army Tornado
Skeleton Army Tornado
Bats Skeleton Army Executioner Fireball Goblin Hut Tornado Ram Rider
Executioner Bats Fireball Goblin Hut Tornado Ram Rider
Goblin Hut Skeleton Army Bats Fireball Ram Rider
Fireball Skeleton Army Executioner Bats Goblin Hut Tornado
Skeleton Army Goblin Hut Ram Rider
Skeleton Army Tornado Fireball Goblin Hut Ram Rider
Bats Fireball Goblin Hut Skeleton Army Tornado Executioner
Fireball Bats Goblin Hut Skeleton Army Tornado Executioner Ram Rider
Tornado Executioner Bats Fireball Goblin Hut Ram Rider
Goblin Hut Tornado Ram Rider
Skeleton Army Bats Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut
Fireball Executioner
Skeleton Army Bats Goblin Hut Ram Rider
Skeleton Army Bats Fireball Tornado Ram Rider
Goblin Hut Skeleton Army Executioner Ram Rider
Fireball Executioner Bats Goblin Hut Tornado Ram Rider
Skeleton Army Bats Fireball Goblin Hut Ram Rider
Skeleton Army
Bats Fireball Goblin Hut Skeleton Army Tornado
Goblin Hut Skeleton Army
Bats Goblin Hut
Skeleton Army Fireball Tornado
Skeleton Army Fireball Executioner Ram Rider
Fireball Skeleton Army Executioner
Goblin Hut Skeleton Army Bats Fireball Tornado Executioner
Bats Executioner Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner Ram Rider
Fireball Goblin Hut
Fireball
Fireball Executioner
Fireball Executioner Bats Tornado Ram Rider
Tornado Executioner
Fireball Tornado Executioner Ram Rider
Fireball Tornado Ram Rider
Bats Fireball Tornado
Fireball Tornado Ram Rider
Fireball Tornado Executioner
Fireball Goblin Hut Executioner
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Executioner
Fireball Goblin Hut Executioner
Fireball Tornado
Bats
Fireball Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner Ram Rider
Fireball Tornado Ram Rider
Fireball Tornado
Bats Fireball Tornado Executioner
Bats Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Bats Fireball Goblin Hut Skeleton Army
Fireball Tornado Executioner Ram Rider
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Executioner
Bats Fireball Tornado
Bats Fireball Tornado Executioner
Fireball Tornado Executioner

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