My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon Lumberjack
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Tesla Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Balloon Electro Wizard Lumberjack
Fireball
Tesla Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Tesla Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tesla Fireball Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Zap
Fireball Balloon Electro Wizard Fire Spirit Lumberjack
Tesla
Fireball
Zap Electro Wizard
Wizard
Balloon Lumberjack
Balloon
Zap Lumberjack Fire Spirit Wizard Electro Wizard
Electro Wizard
Zap Fireball Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Zap Wizard Electro Wizard

Defense Synergies 2 12

Fire Spirit
Zap Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Tesla Lumberjack
Tesla
Zap Fireball Wizard Electro Wizard
Fireball
Zap Tesla Electro Wizard Lumberjack
Wizard
Tesla Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Fire Spirit Tesla Fireball Wizard Lumberjack
Lumberjack
Zap Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard Electro Wizard
Lumberjack Zap Tesla Electro Wizard
Tesla Lumberjack Fire Spirit Electro Wizard
Tesla Lumberjack Electro Wizard
Fireball Lumberjack
Fireball Fire Spirit Zap Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Fire Spirit Zap Fireball Wizard
Zap Tesla Fireball Electro Wizard
Tesla Lumberjack
Fire Spirit Tesla Electro Wizard Lumberjack
Electro Wizard Zap Tesla Fireball Wizard Lumberjack
Tesla Zap Fireball Wizard Electro Wizard
Tesla Lumberjack Fire Spirit Zap Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Zap Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Zap Tesla Fireball Electro Wizard Lumberjack
Tesla Wizard Fireball Electro Wizard Lumberjack
Fire Spirit Tesla Fireball Zap Wizard Electro Wizard Lumberjack
Zap Wizard Fire Spirit Tesla Fireball Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Wizard Fire Spirit Tesla Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla Wizard Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Tesla Fireball Electro Wizard
Tesla Lumberjack
Fire Spirit Fireball Wizard Zap Tesla Electro Wizard
Tesla Fireball Electro Wizard Lumberjack
Tesla Lumberjack
Zap Electro Wizard Fireball
Tesla
Tesla Lumberjack
Zap Fireball Electro Wizard
Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball
Tesla Electro Wizard Zap Fireball Lumberjack
Zap Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard Electro Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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