My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Battle Ram Goblin Giant X-Bow Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Battle Ram Goblin Giant X-Bow Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Battle Ram
Zap
Spear Goblins Battle Ram Goblin Giant X-Bow
Barbarian Barrel
Ice Spirit Spear Goblins Battle Ram X-Bow Royal Ghost Magic Archer
The Log
Ice Spirit Spear Goblins Battle Ram X-Bow
Earthquake
Spear Goblins X-Bow
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Battle Ram Royal Ghost Magic Archer
Fireball
Battle Ram X-Bow Magic Archer
Poison
Spear Goblins X-Bow Magic Archer
Lightning
Battle Ram X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Royal Ghost Battle Ram Magic Archer Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Royal Ghost

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Spear Goblins Goblin Giant X-Bow Royal Ghost
Spear Goblins
Ice Spirit Battle Ram Goblin Giant X-Bow Royal Ghost
Battle Ram
Ice Spirit The Log Magic Archer Spear Goblins Royal Ghost
Goblin Giant
Ice Spirit Spear Goblins The Log Magic Archer
X-Bow
The Log Ice Spirit Spear Goblins
The Log
Battle Ram X-Bow Goblin Giant Magic Archer
Royal Ghost
Ice Spirit Spear Goblins Battle Ram Magic Archer
Magic Archer
Battle Ram Goblin Giant The Log Royal Ghost

Defense Synergies 2 13

Ice Spirit
X-Bow Spear Goblins Goblin Giant The Log Royal Ghost Magic Archer
Spear Goblins
Ice Spirit Goblin Giant X-Bow The Log Royal Ghost
Battle Ram
Goblin Giant
Ice Spirit Spear Goblins The Log Magic Archer
X-Bow
Ice Spirit The Log Spear Goblins
The Log
X-Bow Ice Spirit Spear Goblins Goblin Giant Royal Ghost Magic Archer
Royal Ghost
Ice Spirit Spear Goblins The Log
Magic Archer
Ice Spirit Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Giant X-Bow The Log Magic Archer
Ice Spirit X-Bow The Log
X-Bow The Log
The Log Spear Goblins X-Bow Royal Ghost Magic Archer
Ice Spirit Spear Goblins X-Bow Magic Archer
Goblin Giant X-Bow The Log Magic Archer
X-Bow
Ice Spirit Spear Goblins Royal Ghost
Spear Goblins Goblin Giant X-Bow The Log Royal Ghost Magic Archer
Spear Goblins Magic Archer
Ice Spirit X-Bow The Log
Ice Spirit X-Bow The Log Royal Ghost Magic Archer
X-Bow
Ice Spirit X-Bow The Log
X-Bow
Ice Spirit Spear Goblins X-Bow The Log Royal Ghost Magic Archer
The Log Ice Spirit Spear Goblins Royal Ghost Magic Archer
Royal Ghost Spear Goblins Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins X-Bow Royal Ghost
X-Bow The Log Royal Ghost Magic Archer
Ice Spirit Spear Goblins Goblin Giant The Log
Goblin Giant X-Bow The Log
Goblin Giant
Ice Spirit Goblin Giant Magic Archer
Spear Goblins Goblin Giant
Goblin Giant
Ice Spirit Spear Goblins X-Bow The Log Magic Archer
Goblin Giant
Goblin Giant The Log
Goblin Giant
Magic Archer
Ice Spirit Spear Goblins Goblin Giant X-Bow The Log Magic Archer
The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow The Log Royal Ghost
X-Bow The Log Royal Ghost Magic Archer
Goblin Giant X-Bow The Log Magic Archer
The Log
The Log Magic Archer
Ice Spirit Spear Goblins Goblin Giant Magic Archer
The Log Magic Archer
X-Bow The Log Ice Spirit Magic Archer
The Log X-Bow
X-Bow
X-Bow The Log Magic Archer
Magic Archer
The Log Magic Archer
X-Bow Magic Archer
X-Bow The Log Magic Archer
X-Bow Spear Goblins The Log Magic Archer
Magic Archer X-Bow The Log
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log
X-Bow The Log
The Log Ice Spirit Magic Archer
X-Bow The Log Royal Ghost Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow Magic Archer
Ice Spirit
X-Bow The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Spear Goblins X-Bow Magic Archer
Magic Archer
The Log
Magic Archer
The Log Magic Archer
Ice Spirit The Log Magic Archer
Magic Archer
Goblin Giant X-Bow The Log Royal Ghost Magic Archer

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