My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tornado Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Valkyrie
Valkyrie
Goblin Barrel Zap Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Valkyrie P.E.K.K.A
Goblin Barrel
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Tornado
Zap Wizard P.E.K.K.A Valkyrie
P.E.K.K.A
Zap Tornado Electro Wizard Valkyrie Wizard Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Valkyrie

Defense Synergies 3 14

Zap
Electro Wizard Valkyrie Skeleton Army Tornado P.E.K.K.A
Valkyrie
Zap Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Goblin Barrel
Skeleton Army
Zap Wizard Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A
Tornado Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Skeleton Army Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Skeleton Army Tornado P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Zap Valkyrie Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Wizard Tornado
Zap Wizard Tornado Electro Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Zap Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Tornado Zap P.E.K.K.A Electro Wizard
Wizard Valkyrie Skeleton Army Tornado P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Skeleton Army Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Wizard Skeleton Army P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Wizard Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Electro Wizard Valkyrie Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie Tornado Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Valkyrie Tornado P.E.K.K.A
Valkyrie Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard Electro Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Tornado Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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