My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Bandit
Giant Snowball
Goblins Zappies Royal Hogs Lumberjack
Zap
Goblins Zappies Royal Hogs Bandit
Barbarian Barrel
Goblins Zappies Royal Hogs Giant Skeleton Bandit Lumberjack
The Log
Goblins Zappies Royal Hogs Giant Skeleton Bandit Lumberjack
Earthquake
Zappies Royal Hogs
Arrows
Goblins Zappies Royal Hogs
Royal Delivery
Goblins Zappies Royal Hogs Giant Skeleton Bandit Lumberjack
Fireball
Zappies Royal Hogs Bandit Lumberjack
Poison
Zappies Royal Hogs
Lightning
Bandit Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Bandit Zappies Poison Lumberjack Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Bandit Zappies

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Royal Hogs Poison Giant Skeleton Bandit Lumberjack
Zappies
Royal Hogs Giant Skeleton Bandit Lumberjack
Royal Hogs
Giant Snowball Zappies Poison Bandit Lumberjack
Poison
Giant Snowball Royal Hogs Giant Skeleton
Giant Skeleton
Giant Snowball Zappies Poison Bandit Lumberjack
Bandit
Giant Snowball Zappies Royal Hogs Giant Skeleton Lumberjack
Lumberjack
Giant Snowball Zappies Royal Hogs Giant Skeleton Bandit

Defense Synergies 0 15

Goblins
Giant Snowball Zappies Poison Giant Skeleton Bandit
Giant Snowball
Goblins Zappies Poison Giant Skeleton Bandit Lumberjack
Zappies
Goblins Giant Snowball Giant Skeleton Bandit Lumberjack
Royal Hogs
Poison
Goblins Giant Snowball
Giant Skeleton
Goblins Giant Snowball Zappies Lumberjack
Bandit
Goblins Giant Snowball Zappies Lumberjack
Lumberjack
Giant Snowball Zappies Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Lumberjack Goblins Zappies Bandit
Lumberjack Goblins Giant Snowball Zappies Giant Skeleton Bandit
Lumberjack Goblins Zappies Bandit
Poison Giant Skeleton Lumberjack
Goblins Giant Snowball Zappies Bandit Lumberjack
Giant Snowball Zappies Poison
Poison Giant Skeleton Bandit
Zappies Goblins Lumberjack
Goblins Giant Snowball Zappies Giant Skeleton Bandit Lumberjack
Goblins Poison Giant Snowball Zappies Giant Skeleton Bandit Lumberjack
Giant Snowball Zappies Poison
Lumberjack Giant Snowball Zappies Giant Skeleton Bandit
Goblins Giant Snowball Zappies Poison Lumberjack
Zappies Bandit Lumberjack
Giant Snowball Zappies Bandit Lumberjack
Goblins Zappies Poison Lumberjack
Goblins Giant Snowball Zappies Bandit Lumberjack
Giant Snowball Poison Zappies Giant Skeleton Bandit Lumberjack
Zappies Lumberjack
Goblins Giant Snowball Zappies Poison Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Giant Snowball Zappies Giant Skeleton Bandit
Poison Bandit Giant Snowball Lumberjack
Zappies Giant Skeleton Bandit Lumberjack Goblins
Giant Skeleton Lumberjack Zappies Bandit
Giant Skeleton Zappies Bandit Lumberjack
Poison Giant Snowball Zappies
Goblins Zappies Giant Skeleton Bandit Lumberjack
Giant Skeleton Zappies Lumberjack
Giant Skeleton Goblins Giant Snowball Zappies Poison Bandit
Zappies
Zappies Giant Skeleton Lumberjack
Giant Snowball Poison Giant Skeleton
Giant Skeleton Zappies Bandit Lumberjack
Zappies
Zappies Goblins Poison Giant Skeleton Lumberjack
Poison Giant Snowball Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Bandit
Poison Giant Snowball Bandit
Poison Giant Skeleton Bandit
Poison Giant Skeleton
Poison Giant Snowball
Poison Giant Snowball
Poison
Poison Giant Snowball
Poison Giant Snowball Bandit
Goblins Giant Snowball Poison Lumberjack
Poison Bandit
Poison Giant Snowball
Poison Giant Snowball Bandit
Poison Bandit
Giant Snowball Poison
Giant Snowball Poison Bandit
Poison Bandit
Giant Snowball Poison
Giant Snowball Poison Bandit
Giant Snowball Poison
Poison Giant Skeleton
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball Bandit
Giant Snowball Poison Bandit
Poison Bandit
Poison Giant Snowball
Giant Snowball Zappies Poison
Giant Snowball
Poison Giant Snowball Bandit
Giant Snowball Zappies Poison
Giant Skeleton
Giant Snowball Poison
Zappies Bandit
Poison Giant Snowball Zappies
Poison Lumberjack
Giant Snowball Poison
Giant Snowball Poison Giant Skeleton
Giant Snowball Zappies Poison Giant Skeleton
Giant Snowball Zappies Poison
Poison Giant Snowball Giant Skeleton Bandit

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