My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Witch
Barbarian Barrel
Bomber Knight Goblin Gang Wizard Witch
The Log
Bomber Goblin Gang Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Knight Goblin Gang Wizard Witch
Fireball
Bomber Goblin Gang Wizard Witch
Poison
Bomber Goblin Gang Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Goblin Gang Tornado Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Knight
Goblin Gang Bomber Wizard Witch
Goblin Gang
Knight Giant
Giant
Bomber Rage Goblin Gang Wizard Tornado Witch
Wizard
Tornado Knight Giant Rage
Rage
Giant Witch Wizard
Tornado
Wizard Giant Witch
Witch
Rage Knight Giant Tornado

Defense Synergies 3 5

Bomber
Knight Tornado
Knight
Bomber Goblin Gang Wizard Tornado Witch
Goblin Gang
Knight
Giant
Wizard
Tornado Knight
Rage
Tornado
Wizard Bomber Knight Witch
Witch
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
Bomber Knight Goblin Gang Witch
Goblin Gang Tornado Witch Bomber Knight
Witch Bomber Knight Goblin Gang
Bomber Tornado
Goblin Gang Tornado Bomber
Tornado Goblin Gang Wizard Witch
Witch Goblin Gang Tornado
Knight Goblin Gang Tornado Bomber
Goblin Gang Witch Bomber Knight Wizard Tornado
Goblin Gang Wizard Tornado Witch
Bomber Knight Goblin Gang Wizard Witch
Bomber Wizard Goblin Gang Tornado Witch
Knight Goblin Gang
Tornado Goblin Gang
Wizard Bomber Knight Goblin Gang Tornado Witch
Bomber Knight Goblin Gang Wizard Tornado Witch
Wizard Tornado Witch Bomber Knight
Tornado
Bomber Goblin Gang Wizard Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Bomber Knight Goblin Gang Wizard
Goblin Gang Knight Witch
Goblin Gang Knight Tornado
Knight Goblin Gang Witch
Wizard Goblin Gang Tornado Witch
Goblin Gang Knight Witch
Knight
Knight Tornado Witch
Witch Goblin Gang
Knight Witch
Tornado
Knight Goblin Gang Wizard Witch
Wizard Bomber Witch
Goblin Gang Witch Bomber Knight Tornado
Bomber Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Bomber Wizard
Wizard Tornado Witch
Bomber Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado
Knight Wizard Tornado
Wizard Tornado
Knight
Bomber Wizard Witch
Wizard
Tornado
Bomber
Bomber Wizard
Bomber Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Bomber Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Witch
Bomber Wizard
Wizard
Goblin Gang Witch
Wizard Tornado Witch
Knight Goblin Gang Wizard
Bomber Wizard
Tornado
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: