My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton Army
Zap
Archers Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Goblin Gang Tesla Goblin Barrel Skeleton Army
The Log
Archers Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Gang Tesla Goblin Barrel Skeleton Army
Arrows
Archers Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Archers Goblin Gang Goblin Barrel Skeleton Army
Fireball
Archers Goblin Gang Tesla Goblin Barrel Skeleton Army
Poison
Archers Goblin Gang Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Goblin Barrel Skeleton Army Tesla Poison Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Goblin Gang
Goblin Barrel Royal Giant
Tesla
Royal Giant
Goblin Barrel Poison Archers Goblin Gang Rocket
Rocket
Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Royal Giant

Defense Synergies 1 6

Archers
Goblin Gang Tesla Skeleton Army
Goblin Gang
Tesla Archers Skeleton Army
Tesla
Goblin Gang Archers Skeleton Army Poison
Royal Giant
Rocket
Goblin Barrel
Skeleton Army
Archers Goblin Gang Tesla
Poison
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Skeleton Army Goblin Gang Tesla
Goblin Gang Tesla Rocket Skeleton Army Archers
Tesla Skeleton Army Goblin Gang
Rocket Skeleton Army Poison
Goblin Gang Skeleton Army Archers Tesla
Tesla Rocket Archers Goblin Gang Poison
Rocket Tesla Poison
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Tesla
Archers Goblin Gang Skeleton Army Poison Tesla
Tesla Archers Goblin Gang Poison
Tesla Skeleton Army Goblin Gang Rocket
Rocket Skeleton Army Goblin Gang Tesla Poison
Skeleton Army Goblin Gang Tesla
Rocket Skeleton Army Goblin Gang Tesla
Tesla Goblin Gang Skeleton Army Poison
Tesla Archers Goblin Gang Skeleton Army
Poison Archers Tesla
Tesla
Goblin Gang Skeleton Army Archers Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers Tesla
Poison Archers Goblin Gang Tesla Rocket
Goblin Gang Skeleton Army Rocket
Goblin Gang Rocket Skeleton Army Tesla
Goblin Gang Tesla Skeleton Army
Rocket Poison Archers Goblin Gang Tesla
Goblin Gang Rocket Skeleton Army Archers Tesla
Tesla Skeleton Army
Rocket Skeleton Army Poison
Goblin Gang Tesla Skeleton Army
Tesla
Rocket Skeleton Army Poison
Rocket Skeleton Army Goblin Gang Tesla
Archers Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Archers Rocket Poison
Poison Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison
Rocket Poison
Rocket Poison
Poison Rocket
Archers Poison
Poison
Poison
Rocket Goblin Gang Poison
Rocket Poison
Poison Archers Rocket
Rocket Poison
Rocket Poison
Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Archers Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Poison
Poison
Poison
Poison
Rocket Poison
Poison Archers
Rocket Poison
Poison Rocket
Rocket Poison
Rocket Poison
Archers Goblin Gang Rocket Skeleton Army
Rocket Poison Archers
Poison Goblin Gang Rocket
Poison
Rocket Poison
Goblin Gang Rocket Poison
Rocket Poison
Poison Rocket

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