My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Bandit
Giant Snowball
Archers Skeleton Army
Zap
Archers Royal Giant Skeleton Army Bandit
Barbarian Barrel
Archers Knight Valkyrie Wizard Skeleton Army Bandit
The Log
Archers Royal Giant Mini P.E.K.K.A Skeleton Army Bandit
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Bandit
Fireball
Archers Wizard Skeleton Army Bandit
Poison
Archers Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Skeleton Army Bandit Mini P.E.K.K.A Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Skeleton Army Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Royal Giant Mini P.E.K.K.A Bandit
Knight
Archers Wizard
Royal Giant
Archers Wizard Bandit
Mini P.E.K.K.A
Archers Valkyrie Wizard
Valkyrie
Archers Mini P.E.K.K.A Wizard Bandit
Wizard
Knight Royal Giant Mini P.E.K.K.A Valkyrie Bandit
Skeleton Army
Bandit
Archers Royal Giant Valkyrie Wizard

Defense Synergies 2 14

Archers
Knight Valkyrie Mini P.E.K.K.A Skeleton Army Bandit
Knight
Archers Mini P.E.K.K.A Wizard Skeleton Army
Royal Giant
Mini P.E.K.K.A
Archers Knight Valkyrie Wizard Skeleton Army
Valkyrie
Archers Mini P.E.K.K.A Wizard Bandit
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Skeleton Army
Archers Knight Mini P.E.K.K.A Wizard Bandit
Bandit
Archers Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Archers Knight Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Archers Valkyrie Bandit
Archers Wizard
Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Archers Mini P.E.K.K.A Valkyrie Bandit
Archers Valkyrie Skeleton Army Knight Wizard Bandit
Archers Wizard
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Bandit
Skeleton Army Mini P.E.K.K.A Bandit
Wizard Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Archers Knight Valkyrie Wizard Skeleton Army Bandit
Valkyrie Wizard Archers Knight Bandit
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Archers Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Archers Bandit
Bandit Archers Knight Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Bandit Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Knight Bandit
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Wizard Archers
Mini P.E.K.K.A Skeleton Army Archers Knight Valkyrie Bandit
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Bandit
Wizard Archers Valkyrie Skeleton Army
Skeleton Army Archers Knight Mini P.E.K.K.A Valkyrie
Valkyrie Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Bandit
Bandit
Knight Valkyrie
Wizard Valkyrie
Wizard
Archers Wizard
Wizard
Wizard Bandit
Mini P.E.K.K.A
Knight Valkyrie Wizard Bandit
Archers Wizard
Knight Bandit
Bandit
Wizard Bandit
Wizard Bandit
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Bandit
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard Bandit
Wizard Bandit
Bandit
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard Bandit
Wizard
Archers Skeleton Army Bandit
Archers Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard
Wizard
Bandit

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