My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Hogs
Giant Snowball
Bomber Archers Goblin Gang Royal Hogs Princess
Zap
Bomber Archers Goblin Gang Royal Hogs Princess
Barbarian Barrel
Bomber Archers Goblin Gang Royal Hogs Princess
The Log
Bomber Archers Goblin Gang Royal Hogs Princess
Earthquake
Bomber Archers Goblin Gang Royal Hogs
Arrows
Bomber Archers Goblin Gang Royal Hogs Princess
Royal Delivery
Bomber Archers Goblin Gang Royal Hogs P.E.K.K.A Princess
Fireball
Bomber Archers Goblin Gang Royal Hogs Princess
Poison
Bomber Archers Goblin Gang Royal Hogs Princess
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Goblin Gang Princess Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Royal Hogs P.E.K.K.A
Zap
P.E.K.K.A Bomber Archers Royal Hogs The Log Princess
Archers
Zap Royal Hogs P.E.K.K.A
Goblin Gang
Royal Hogs P.E.K.K.A Princess
Royal Hogs
Bomber Zap Archers Goblin Gang The Log Princess
P.E.K.K.A
Zap Bomber Archers Goblin Gang The Log Princess
The Log
Zap Royal Hogs P.E.K.K.A Princess
Princess
Zap Goblin Gang Royal Hogs P.E.K.K.A The Log

Defense Synergies 1 16

Bomber
Zap P.E.K.K.A The Log
Zap
Bomber Archers Goblin Gang P.E.K.K.A The Log Princess
Archers
Zap Goblin Gang P.E.K.K.A The Log
Goblin Gang
Zap Archers P.E.K.K.A The Log Princess
Royal Hogs
P.E.K.K.A
The Log Bomber Zap Archers Goblin Gang Princess
The Log
P.E.K.K.A Bomber Zap Archers Goblin Gang Princess
Princess
Zap Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
P.E.K.K.A Bomber Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Bomber Archers
P.E.K.K.A Bomber Goblin Gang
Bomber P.E.K.K.A The Log Princess
Goblin Gang The Log Bomber Zap Archers
Zap Archers Goblin Gang Princess
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Princess
Goblin Gang Bomber Archers
Archers Goblin Gang Bomber Zap The Log Princess
Zap Archers Goblin Gang Princess
P.E.K.K.A Bomber Zap Goblin Gang The Log
Bomber Zap Goblin Gang P.E.K.K.A The Log Princess
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Bomber Goblin Gang P.E.K.K.A
Bomber Zap Archers Goblin Gang The Log
Zap The Log Bomber Archers Princess
P.E.K.K.A
Bomber Goblin Gang Archers P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Bomber Zap Archers Goblin Gang The Log
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang
Zap Archers Goblin Gang Princess
Goblin Gang P.E.K.K.A Archers
P.E.K.K.A
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang
Bomber Archers Princess
Goblin Gang Bomber Zap Archers P.E.K.K.A The Log
Bomber Zap Archers P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Bomber Zap The Log
Zap Princess
Bomber Archers The Log Princess
The Log Zap Princess
The Log Zap
Goblin Gang
Zap The Log Princess
Zap Archers Princess
The Log Princess
Princess
Princess Zap The Log
Bomber Zap The Log Princess
The Log Princess
Bomber
Bomber Zap Archers The Log Princess
Bomber Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Bomber Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Archers Princess
Zap
Bomber Zap The Log
Zap Princess
P.E.K.K.A
The Log Princess
Zap Archers Goblin Gang Princess
Zap Archers Princess
The Log
Goblin Gang Princess
The Log Bomber Zap Princess
Zap
P.E.K.K.A
Zap Goblin Gang The Log Princess
Zap Princess
Zap The Log Princess

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