My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Goblin Giant X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Goblin Giant X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Goblin Giant X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Prince Ram Rider
Giant Snowball
Bats Wall Breakers Skeleton Army Ram Rider
Zap
Bats Wall Breakers Skeleton Army Prince Goblin Giant X-Bow Ram Rider
Barbarian Barrel
Wall Breakers Skeleton Army X-Bow
The Log
Wall Breakers Skeleton Army Prince X-Bow Ram Rider
Earthquake
Skeleton Army X-Bow
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Wall Breakers Skeleton Army Prince Ram Rider
Fireball
Wall Breakers Skeleton Army X-Bow Ram Rider
Poison
Bats Skeleton Army X-Bow
Lightning
Prince X-Bow Ram Rider
Rocket
Prince X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Skeleton Army Prince Ram Rider Rocket Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Wall Breakers Skeleton Army Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Wall Breakers Prince Goblin Giant X-Bow Ram Rider
Rocket
X-Bow
Wall Breakers
Bats Goblin Giant
Skeleton Army
X-Bow
Prince
Bats Ram Rider
Goblin Giant
Bats Wall Breakers
X-Bow
Bats Rocket Skeleton Army
Ram Rider
Bats Prince

Defense Synergies 0 5

Bats
Prince Goblin Giant X-Bow
Rocket
Wall Breakers
Skeleton Army
Prince X-Bow
Prince
Bats Skeleton Army
Goblin Giant
Bats
X-Bow
Bats Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant X-Bow Ram Rider
Skeleton Army Bats Prince X-Bow Ram Rider
Rocket Skeleton Army Prince Ram Rider Bats
Skeleton Army Prince Bats Ram Rider
Rocket Skeleton Army Prince X-Bow
Skeleton Army Bats X-Bow
Bats Rocket Ram Rider X-Bow
Rocket Goblin Giant X-Bow Ram Rider
Skeleton Army Prince X-Bow
Skeleton Army Prince
Bats Skeleton Army Goblin Giant X-Bow Ram Rider
Bats Ram Rider
Skeleton Army Prince Bats Rocket X-Bow Ram Rider
Rocket Skeleton Army Bats Prince X-Bow
Skeleton Army Prince X-Bow Ram Rider
Rocket Skeleton Army Prince X-Bow Ram Rider
Bats Skeleton Army Prince X-Bow
Bats Skeleton Army Prince X-Bow Ram Rider
Bats Ram Rider
Prince Ram Rider
Skeleton Army Bats Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince X-Bow
Rocket Prince X-Bow
Skeleton Army Bats Rocket Prince Goblin Giant Ram Rider
Rocket Skeleton Army Prince Bats Goblin Giant X-Bow Ram Rider
Skeleton Army Prince Goblin Giant Ram Rider
Rocket Bats Goblin Giant Ram Rider
Rocket Skeleton Army Prince Bats Goblin Giant Ram Rider
Skeleton Army Prince Goblin Giant
Rocket Bats Skeleton Army Prince X-Bow
Skeleton Army Goblin Giant
Bats Prince
Rocket Skeleton Army Prince Goblin Giant
Rocket Skeleton Army Prince Goblin Giant Ram Rider
Skeleton Army
Skeleton Army Bats Rocket Prince Goblin Giant X-Bow
Bats

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow Ram Rider
Rocket Goblin Giant X-Bow
Rocket Prince
Rocket
Bats Rocket Goblin Giant Ram Rider
X-Bow Ram Rider
X-Bow Ram Rider
Rocket Bats Prince X-Bow
Rocket Prince X-Bow Ram Rider
Rocket
Rocket
Rocket X-Bow
Prince X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket
Bats Rocket
Rocket Prince X-Bow
Rocket X-Bow
Rocket Prince X-Bow
Rocket
Rocket Prince X-Bow
Rocket X-Bow
X-Bow Ram Rider
Prince X-Bow Ram Rider
Rocket X-Bow
Bats X-Bow
Rocket Bats
Rocket X-Bow
Rocket
Prince
Rocket
Bats Rocket Skeleton Army Prince X-Bow
Rocket Ram Rider
Rocket Prince
Rocket
Prince
Bats Rocket
Bats Rocket
Rocket Prince Goblin Giant X-Bow

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