My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Guards Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Guards
Zap
Fire Spirit Goblin Gang Royal Giant Guards
Barbarian Barrel
Fire Spirit Goblin Gang Guards Hunter Giant Skeleton
The Log
Fire Spirit Goblin Gang Royal Giant Guards Hunter Giant Skeleton
Earthquake
Goblin Gang Guards
Arrows
Fire Spirit Goblin Gang Guards
Royal Delivery
Fire Spirit Goblin Gang Guards Hunter Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Hunter
Poison
Goblin Gang Guards Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Poison Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Guards Poison Hunter Royal Giant Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Guards Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A Giant Skeleton
Goblin Gang
Royal Giant Giant Skeleton P.E.K.K.A
Royal Giant
Fire Spirit Poison Hunter Goblin Gang Guards Giant Skeleton
Guards
Royal Giant
Poison
Royal Giant P.E.K.K.A Giant Skeleton
Hunter
Royal Giant Giant Skeleton P.E.K.K.A
Giant Skeleton
Fire Spirit Goblin Gang Royal Giant Poison Hunter
P.E.K.K.A
Fire Spirit Poison Goblin Gang Hunter

Defense Synergies 1 9

Fire Spirit
Giant Skeleton P.E.K.K.A
Goblin Gang
Guards Giant Skeleton P.E.K.K.A
Royal Giant
Guards
Hunter Goblin Gang Poison Giant Skeleton
Poison
Guards
Hunter
Guards Giant Skeleton P.E.K.K.A
Giant Skeleton
Fire Spirit Goblin Gang Guards Hunter
P.E.K.K.A
Fire Spirit Goblin Gang Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter P.E.K.K.A Goblin Gang
Goblin Gang Hunter P.E.K.K.A Fire Spirit Giant Skeleton
Hunter P.E.K.K.A Goblin Gang Guards
Poison Giant Skeleton P.E.K.K.A
Goblin Gang Fire Spirit Guards Hunter
Hunter Fire Spirit Goblin Gang Poison
Poison Giant Skeleton P.E.K.K.A
Hunter P.E.K.K.A Goblin Gang
Goblin Gang Guards Fire Spirit Hunter Giant Skeleton
Goblin Gang Guards Poison Hunter Giant Skeleton
Hunter Goblin Gang Poison
Hunter P.E.K.K.A Fire Spirit Goblin Gang Guards Giant Skeleton
Fire Spirit Goblin Gang Guards Poison Hunter P.E.K.K.A
P.E.K.K.A Goblin Gang Hunter
Goblin Gang Hunter P.E.K.K.A
Goblin Gang Poison Hunter P.E.K.K.A
Fire Spirit Goblin Gang Guards Hunter
Poison Hunter Fire Spirit Guards Giant Skeleton
P.E.K.K.A Hunter
Goblin Gang Fire Spirit Guards Poison Hunter Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Giant Skeleton P.E.K.K.A
Poison Goblin Gang Hunter
Goblin Gang Guards Giant Skeleton P.E.K.K.A Hunter
Goblin Gang Guards Hunter Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Goblin Gang Guards Hunter
Fire Spirit Poison Goblin Gang Hunter
Goblin Gang Guards P.E.K.K.A Hunter Giant Skeleton
Giant Skeleton P.E.K.K.A Hunter
Giant Skeleton P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Guards Hunter Giant Skeleton
P.E.K.K.A Guards Poison Giant Skeleton
Giant Skeleton P.E.K.K.A Goblin Gang Guards Hunter
Goblin Gang Guards Poison Hunter Giant Skeleton P.E.K.K.A
Poison Hunter Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Giant Skeleton
Poison
Poison Giant Skeleton
Guards Poison Giant Skeleton
Poison Fire Spirit
Poison Fire Spirit Hunter
Fire Spirit Poison
Poison Fire Spirit Hunter
Poison
Fire Spirit Goblin Gang Guards Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Hunter
Poison
Poison
Poison Hunter
Poison
Poison
Fire Spirit Poison Hunter
Fire Spirit Poison
Poison Giant Skeleton
Poison
Poison
Poison Fire Spirit Hunter
Poison Hunter
Poison
Poison
Poison Fire Spirit Hunter
Guards Poison
Poison Hunter
Poison
P.E.K.K.A Giant Skeleton
Poison
Fire Spirit Goblin Gang Guards
Poison Fire Spirit Hunter
Poison Goblin Gang Hunter
Poison
Poison Giant Skeleton
P.E.K.K.A
Goblin Gang Guards Poison Giant Skeleton
Poison
Poison Giant Skeleton

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