My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Mega Minion Dart Goblin Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Wizard Skeleton Army
The Log
Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Mega Minion Dart Goblin Wizard Skeleton Army P.E.K.K.A
Fireball
Mega Minion Dart Goblin Wizard Skeleton Army
Poison
Bats Mega Minion Dart Goblin Wizard Skeleton Army
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Dart Goblin Skeleton Army Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Dart Goblin

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion P.E.K.K.A
Mega Minion
Bats
Dart Goblin
P.E.K.K.A The Log
Wizard
P.E.K.K.A
Skeleton Army
Lightning
P.E.K.K.A
Bats Dart Goblin Wizard The Log
The Log
Dart Goblin P.E.K.K.A

Defense Synergies 1 15

Bats
Dart Goblin P.E.K.K.A The Log
Mega Minion
Dart Goblin Wizard Skeleton Army The Log
Dart Goblin
Bats Mega Minion Skeleton Army P.E.K.K.A The Log
Wizard
Mega Minion Skeleton Army P.E.K.K.A The Log
Skeleton Army
Mega Minion Dart Goblin Wizard The Log
Lightning
The Log
P.E.K.K.A
The Log Bats Dart Goblin Wizard
The Log
P.E.K.K.A Bats Mega Minion Dart Goblin Wizard Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Dart Goblin Wizard The Log
Skeleton Army P.E.K.K.A Bats Mega Minion Dart Goblin The Log
Skeleton Army P.E.K.K.A Bats Mega Minion Dart Goblin Lightning
Skeleton Army P.E.K.K.A Bats Mega Minion Dart Goblin
Lightning Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bats Mega Minion Dart Goblin
Bats Mega Minion Dart Goblin Lightning Wizard
Lightning Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin
Bats Dart Goblin Skeleton Army Mega Minion Wizard The Log
Mega Minion Bats Dart Goblin Wizard
Skeleton Army P.E.K.K.A Bats Wizard Lightning The Log
Wizard Skeleton Army Bats Mega Minion Dart Goblin P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A The Log
Wizard Bats Skeleton Army P.E.K.K.A
Bats Mega Minion Dart Goblin Wizard Skeleton Army The Log
Wizard The Log Bats Mega Minion Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Skeleton Army Bats Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Mega Minion Wizard Lightning The Log
Skeleton Army P.E.K.K.A Bats Lightning The Log
Skeleton Army Lightning P.E.K.K.A Bats The Log
P.E.K.K.A Skeleton Army
Wizard Bats Dart Goblin
Skeleton Army P.E.K.K.A Bats Mega Minion Dart Goblin Lightning
P.E.K.K.A Skeleton Army
Lightning P.E.K.K.A Bats Mega Minion Skeleton Army The Log
P.E.K.K.A Mega Minion Dart Goblin Skeleton Army
P.E.K.K.A Bats Mega Minion Dart Goblin
Skeleton Army Lightning P.E.K.K.A The Log
Skeleton Army Lightning P.E.K.K.A Wizard
Wizard Dart Goblin Skeleton Army
Skeleton Army Bats Mega Minion Dart Goblin Lightning P.E.K.K.A The Log
Bats Mega Minion Dart Goblin Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin The Log
Dart Goblin The Log
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
Wizard The Log
Wizard Bats Mega Minion Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Lightning
The Log Dart Goblin Wizard Lightning
Lightning Bats
Lightning Dart Goblin Wizard The Log
Lightning Dart Goblin Wizard
Lightning Dart Goblin The Log
Lightning Dart Goblin
Lightning Dart Goblin The Log
Lightning Dart Goblin Wizard The Log
Lightning Dart Goblin Wizard The Log
Lightning
Bats Lightning
Lightning Mega Minion Dart Goblin Wizard The Log
Lightning Dart Goblin Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard
Mega Minion
The Log Dart Goblin Wizard Lightning
Lightning Wizard The Log
Lightning Dart Goblin The Log
Lightning Bats Dart Goblin Wizard
Lightning Bats Mega Minion Dart Goblin Wizard
Lightning Mega Minion
Lightning Dart Goblin Wizard The Log
Lightning
P.E.K.K.A
Wizard Lightning The Log
Lightning Bats Dart Goblin Skeleton Army
Lightning Mega Minion Dart Goblin Wizard
The Log
Lightning Mega Minion Dart Goblin Wizard
The Log Dart Goblin Wizard Lightning
Lightning
Mega Minion Dart Goblin P.E.K.K.A
Bats Dart Goblin Lightning The Log
Bats Dart Goblin Lightning
Lightning Dart Goblin The Log

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