My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Guards
Barbarian Barrel
Guards Ice Wizard Electro Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Fireball
Minions Ice Wizard Electro Wizard Lumberjack
Poison
Minions Guards Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Ice Wizard Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Guards The Log Ice Wizard Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Guards
Zap The Log Lumberjack
P.E.K.K.A
Zap Electro Wizard Minions The Log Ice Wizard Lumberjack
The Log
Zap Guards P.E.K.K.A Lumberjack
Ice Wizard
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Minions Guards P.E.K.K.A The Log Ice Wizard Electro Wizard

Defense Synergies 2 22

Zap
Electro Wizard Minions Guards P.E.K.K.A The Log Ice Wizard Lumberjack
Minions
Zap P.E.K.K.A The Log Ice Wizard Electro Wizard Lumberjack
Guards
Zap The Log Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Minions Ice Wizard Electro Wizard
The Log
P.E.K.K.A Zap Minions Guards Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Minions Guards P.E.K.K.A The Log Lumberjack
Electro Wizard
Zap Minions Guards P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Minions Guards The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Minions The Log Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Minions Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Minions Guards Ice Wizard Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Zap Minions Guards Ice Wizard Electro Wizard Lumberjack
Minions Electro Wizard Zap Ice Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Ice Wizard Lumberjack
Guards Ice Wizard Electro Wizard Lumberjack
Minions Guards Ice Wizard Electro Wizard Zap The Log Lumberjack
Minions Zap Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Minions Guards The Log Ice Wizard Electro Wizard
Zap Minions Guards P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Electro Wizard Lumberjack
Minions P.E.K.K.A Electro Wizard Lumberjack
Zap Minions Guards The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Minions Guards Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Minions Guards P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap The Log Lumberjack
Guards P.E.K.K.A Lumberjack Zap Minions The Log Electro Wizard
Guards P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Guards Lumberjack
Zap Minions Ice Wizard Electro Wizard
Guards P.E.K.K.A Minions Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Minions The Log
P.E.K.K.A Guards
P.E.K.K.A Minions Guards Lumberjack
P.E.K.K.A Zap Guards The Log Electro Wizard
P.E.K.K.A Guards Lumberjack
Guards Electro Wizard Zap Minions P.E.K.K.A The Log Lumberjack
Minions Zap P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log Ice Wizard Electro Wizard
The Log
Guards The Log
Zap The Log
Zap Minions Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Minions Guards Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap The Log Electro Wizard
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard Electro Wizard
Zap The Log
Zap The Log
Zap Ice Wizard Electro Wizard
Zap Electro Wizard Minions Guards
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Minions Guards
Zap Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap Minions Guards The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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