My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Cannon Cart
Giant Snowball
Dart Goblin Battle Ram Guards
Zap
Dart Goblin Battle Ram Guards Cannon Cart
Barbarian Barrel
Dart Goblin Battle Ram Guards Cannon Cart Ice Wizard Royal Ghost
The Log
Dart Goblin Battle Ram Guards Cannon Cart
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Battle Ram Guards Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Dart Goblin Battle Ram Cannon Cart Ice Wizard
Poison
Dart Goblin Guards Ice Wizard
Lightning
Battle Ram Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Ice Wizard Royal Ghost Battle Ram Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Guards Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Cannon Cart P.E.K.K.A Dart Goblin Guards Ice Wizard Royal Ghost
Dart Goblin
Zap Battle Ram Cannon Cart P.E.K.K.A
Battle Ram
Zap Dart Goblin P.E.K.K.A Royal Ghost
Guards
Zap
Cannon Cart
Zap Dart Goblin Royal Ghost
P.E.K.K.A
Zap Dart Goblin Battle Ram Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Royal Ghost
Zap Battle Ram Cannon Cart

Defense Synergies 0 15

Zap
Dart Goblin Guards Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost
Dart Goblin
Zap Guards Cannon Cart P.E.K.K.A Ice Wizard
Battle Ram
Guards
Zap Dart Goblin Cannon Cart Ice Wizard
Cannon Cart
Zap Dart Goblin Guards Ice Wizard Royal Ghost
P.E.K.K.A
Zap Dart Goblin Ice Wizard
Ice Wizard
Zap Dart Goblin Guards Cannon Cart P.E.K.K.A
Royal Ghost
Zap Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Dart Goblin
P.E.K.K.A Zap Dart Goblin Cannon Cart Ice Wizard
P.E.K.K.A Dart Goblin Cannon Cart Ice Wizard
P.E.K.K.A Dart Goblin Guards Cannon Cart Ice Wizard
P.E.K.K.A
Zap Dart Goblin Guards Cannon Cart Ice Wizard Royal Ghost
Dart Goblin Zap Ice Wizard
Zap Dart Goblin Cannon Cart P.E.K.K.A
P.E.K.K.A Ice Wizard
Guards Dart Goblin Cannon Cart Ice Wizard Royal Ghost
Dart Goblin Guards Ice Wizard Zap Cannon Cart Royal Ghost
Zap Dart Goblin Ice Wizard
P.E.K.K.A Zap Guards Cannon Cart Ice Wizard
Zap Dart Goblin Guards Cannon Cart P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A
Cannon Cart P.E.K.K.A
Zap Dart Goblin Guards Cannon Cart Ice Wizard Royal Ghost
Zap Dart Goblin Guards Cannon Cart Ice Wizard Royal Ghost
P.E.K.K.A Dart Goblin Cannon Cart
Royal Ghost Dart Goblin Guards Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Cannon Cart P.E.K.K.A Royal Ghost
Zap Cannon Cart Royal Ghost
Guards P.E.K.K.A Zap Cannon Cart
Guards P.E.K.K.A Zap Cannon Cart
P.E.K.K.A Guards Cannon Cart
Zap Dart Goblin Ice Wizard
Guards P.E.K.K.A Dart Goblin Cannon Cart Ice Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Cannon Cart
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards Cannon Cart
P.E.K.K.A Zap Guards
Cannon Cart P.E.K.K.A Guards
Dart Goblin Cannon Cart
Guards Zap Dart Goblin Cannon Cart P.E.K.K.A
Zap Dart Goblin Cannon Cart P.E.K.K.A Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Royal Ghost
Zap Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Cannon Cart
Cannon Cart Dart Goblin Guards
Zap
Zap Dart Goblin Ice Wizard
Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Guards
Zap Dart Goblin Cannon Cart
Zap Dart Goblin
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Zap Dart Goblin Cannon Cart
Zap Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Zap Dart Goblin
Zap Dart Goblin
Zap Cannon Cart
Zap Ice Wizard
Zap Dart Goblin Ice Wizard Royal Ghost
Zap
Zap Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin Guards
Zap Dart Goblin
Zap
P.E.K.K.A
Zap Dart Goblin Guards Cannon Cart
Zap Dart Goblin Ice Wizard
Dart Goblin Cannon Cart
Zap Dart Goblin
Zap
Dart Goblin Cannon Cart P.E.K.K.A
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Cannon Cart Royal Ghost

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