My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Electro Wizard Lumberjack
The Log
Goblin Gang Dark Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Electro Wizard Lumberjack
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dark Prince Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Dark Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Dark Prince Lumberjack
Goblin Gang
Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Bats Arrows Goblin Gang Wizard Electro Wizard Lumberjack
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Wizard Lumberjack
Electro Wizard
P.E.K.K.A Dark Prince Lumberjack
Lumberjack
Bats Arrows Wizard Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 0 18

Bats
Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Arrows
Dark Prince P.E.K.K.A Lumberjack
Goblin Gang
Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Wizard
Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Dark Prince
Bats Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Bats Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
Bats Goblin Gang Wizard Dark Prince P.E.K.K.A Lumberjack
Lumberjack
Bats Arrows Goblin Gang Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Dark Prince Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Bats Dark Prince Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Dark Prince Electro Wizard
Arrows Dark Prince P.E.K.K.A Lumberjack
Arrows Goblin Gang Bats Dark Prince Electro Wizard Lumberjack
Bats Electro Wizard Arrows Goblin Gang Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Dark Prince Electro Wizard Lumberjack
Bats Goblin Gang Electro Wizard Arrows Wizard Dark Prince Lumberjack
Arrows Bats Goblin Gang Wizard Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Wizard Dark Prince Electro Wizard
Wizard Bats Arrows Goblin Gang Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Wizard Bats Arrows Goblin Gang Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Arrows Bats Goblin Gang Wizard Dark Prince Electro Wizard Lumberjack
Arrows Wizard Bats Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Wizard Dark Prince Bats Arrows P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Dark Prince Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Lumberjack Bats Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Lumberjack
Arrows Wizard Bats Goblin Gang Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Bats Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Bats Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince Lumberjack
P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Electro Wizard Bats Dark Prince P.E.K.K.A Lumberjack
Bats Arrows Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Electro Wizard Lumberjack
Arrows Wizard Dark Prince Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Dark Prince Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Dark Prince
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Bats Goblin Gang Dark Prince
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Dark Prince Electro Wizard Lumberjack
Arrows Wizard
Arrows
Dark Prince P.E.K.K.A
Bats Goblin Gang Electro Wizard
Bats Electro Wizard
Dark Prince Electro Wizard

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